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Re: Version 4 - XB3-R1 (Experimental)

Posted: Fri Jun 15, 2018 2:41 pm
by eyeonestudio
When "Octane Settings-Camra Imager" is used, Multi-Pass Buttons appear.
But "Camera Tag- Camera Imager-Denoise"is used, it does not appear.

2018-06-15_233544.png

Re: Version 4 - XB3-R1 (Experimental)

Posted: Fri Jun 15, 2018 3:17 pm
by aoktar
milanm wrote:Ahmet, OSL is running super smooth in this version! I have been using (and abusing) Raytype script all day and not one hiccup so far. Great work!

Now we just need that UI for projection pins and we're complete. I have a few more scripts I have been preparing to port over.

Regards
Milan
Great to hear! It's a great finding to expand possibilities. I'll take a look for osl part after my holiday. Please share any missing osl parameters, each type needs to be implemented in plugin by me.

Re: Version 4 - XB3-R1 (Experimental)

Posted: Fri Jun 15, 2018 4:37 pm
by laker882
disappear issue
disappear issue
Hi,

I have a scene, and it looks fine in live viewer. If I send the animation sequence to render randomly missing some parts of the objects. In this case the sweep object looks okay from the 32th frame, but in the 29th and the 30th frame the half of the tube was disappeared.

If I set the Geometry Engine to "resend all scene data" it works fine, but it takes a lot of time in a huge scene if i use this option.

Thanks,
Akos

Re: Version 4 - XB3-R1 (Experimental)

Posted: Fri Jun 15, 2018 5:00 pm
by aoktar
laker882 wrote:
issue.jpg
Hi,

I have a scene, and it looks fine in live viewer. If I send the animation sequence to render randomly missing some parts of the objects. In this case the sweep object looks okay from the 32th frame, but in the 29th and the 30th frame the half of the tube was disappeared.

If I set the Geometry Engine to "resend all scene data" it works fine, but it takes a lot of time in a huge scene if i use this option.

Thanks,
Akos
I'm answering quick.
Add object tag to this structure and select force updates.
And please send me a sample scene for my investigation.

Re: Version 4 - XB3-R1 (Experimental)

Posted: Sat Jun 16, 2018 1:49 am
by agnes_io
aoktar wrote: I've made a quick fix for this issue. It was a problem on Windows version. Please re-download and install it again.
Thanks Ahmet, works now :D

Re: Version 4 - XB3-R1 (Experimental)

Posted: Sat Jun 16, 2018 3:01 am
by franchais
c4d keeps crashing when I have a large forester scene in this version.

Working in 3.08 RC4 though

Re: Version 4 - XB3-R1 (Experimental)

Posted: Sat Jun 16, 2018 8:18 am
by laker882
aoktar wrote: I'm answering quick.
Add object tag to this structure and select force updates.
And please send me a sample scene for my investigation.
Thanks! The force updates option fixed the problem. I sent PM with the scene file.

Cheers

Re: Version 4 - XB3-R1 (Experimental)

Posted: Sat Jun 16, 2018 11:01 am
by Alessandrobassp
Goodmorning everyone!
I would like to know why in this last experimental relase the plug in for C4d R16 was not developed, I know that it was announced in a previous post that the development would stop at the R14, including the following ones. Perhaps the octaneforc4d plugin only works for R17 onwards but is it also planned to develop the version for the R16? I'd like to know this because I'll have to buy the latest version of the software and lose a lot of plugins ... but if it's necessary I'll have to start organizing ... :roll: :roll:
best regards

Re: Version 4 - XB3-R1 (Experimental)

Posted: Sat Jun 16, 2018 3:23 pm
by aoktar
Alessandrobassp wrote:Goodmorning everyone!
I would like to know why in this last experimental relase the plug in for C4d R16 was not developed, I know that it was announced in a previous post that the development would stop at the R14, including the following ones. Perhaps the octaneforc4d plugin only works for R17 onwards but is it also planned to develop the version for the R16? I'd like to know this because I'll have to buy the latest version of the software and lose a lot of plugins ... but if it's necessary I'll have to start organizing ... :roll: :roll:
best regards
Hi,
I had to do a fixed build after latest reports of users about problems on picture viewer. Unfortunately i'm at a vacation and i could make a compile for just R17-19 at the location where I'm. Sorry for that! I'll make a full build for R15-R19 after come back!

Re: Version 4 - XB3-R1 (Experimental)

Posted: Sun Jun 17, 2018 7:32 am
by VVG
aoktar wrote:Hi,
reports of users about problems on picture viewer.
yes, confirm