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Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST]
Posted: Tue Jun 12, 2018 1:14 pm
by paride4331
ramone163 wrote:It is possibe to add status info like in Standalone, so we can see when image is denoising?
and will be great to have 2 icons for Noise and Denoised Beauty for fast access.
Hi Ramones163,
After the first render using denoise, you can select Denoise beauty layer while you make render, it will work like the beauty layer.
Regards
Paride
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST]
Posted: Tue Jun 12, 2018 1:41 pm
by HHbomb
Hi, Paride. In SA when using denoising, the beauty layer is always un-denoised even after fisrt denoise. So we can switch noise/denoised to see difference. Or I miss something ?
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST]
Posted: Tue Jun 12, 2018 2:17 pm
by mykola1985
is there any way to make hairs render better with denoising feature? it's very blurry...
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST]
Posted: Tue Jun 12, 2018 2:39 pm
by coilbook
Hi What are min denoiser samples and min denoiser intervals?
Does min denoiser samples mean let it render so many samples before denoiser kicks in?
And what is denoise on completion? is it alternative to interval denoising or they work together ?
What would you recommend a minimum amount of samples to render before activating denoiser 1000? 2000? My goal is no loss of details or blurry images.
THnaks
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST]
Posted: Tue Jun 12, 2018 3:12 pm
by remKa
Wow...amazing job, it's 10X faster now, brilliant !!
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST]
Posted: Tue Jun 12, 2018 5:55 pm
by HHbomb
@mykola1985 : denoiser don't work for hair and volume right now.
NETWORK RENDERING ERROR
Posted: Tue Jun 12, 2018 6:57 pm
by richardyarlett
NETWORK RENDERING ERROR
What does all this mean ? Trying to network render with two other machines using the DAEMON.
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST]
Posted: Wed Jun 13, 2018 1:28 am
by richardyarlett
This is all I am getting when trying to network render...
TODO: implementation missing (GeometryData::applyUpdateMessage)
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST]
Posted: Wed Jun 13, 2018 2:32 am
by richardyarlett
Hi neonZorglub
Yes that fixed number 1) issue. I did not know you had moved this option away from the main area. So that is good.
For the UVW map crash....... yes it ONLY happens with this one modifier as best as I have found. It crashes completely, whether it is a brand new scene with just one object, or a really complex scene. Makes no difference.
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.01 [TEST]
Posted: Wed Jun 13, 2018 5:06 am
by neonZorglub
richardyarlett wrote:Hi neonZorglub
Yes that fixed number 1) issue. I did not know you had moved this option away from the main area. So that is good.
For the UVW map crash....... yes it ONLY happens with this one modifier as best as I have found. It crashes completely, whether it is a brand new scene with just one object, or a really complex scene. Makes no difference.
Hi richardyarlett,
For 1), nice to see that it solved the problem.
For the crash, as we can't reproduce it, I guess it's not from Octane .. It seems to happen while editing your object (delete / re add this modifier) , and hopefully not while loading a scene containing this modifer .. so a work around is to save your scene on each step, and avoid delete / add once your material are set..
Note: the network rendering is currently disabled for V4, it's still a work in progress.. XB is eXperimental build, not all features are supposed to be implemented ..