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Re: 3D Studio Max export

Posted: Thu May 26, 2011 8:38 am
by iltenente
radiance wrote:Hi,

If you use our 3ds max plugin you lose nothing ?!

Radiance
Correct me if I'm wrong.
3d studio max export plugin is not available for demo version.
I should try before buy because yours isn't the only engine I'm evaluating and I can't buy all the software I'm testing.
Thanks

Re: 3D Studio Max export

Posted: Sun May 29, 2011 6:36 pm
by kubo
you can check how they work in the videos section http://www.refractivesoftware.com/videos.html they all work exactly the same, so you'll get the idea how they work.
Anything the plugins do you can do it manually, althou the plugins make it easier. So basically check out the demo with one of your scenes, and get the feel of octane, that's about it. You don't really need them to make a decision. It took me a week fooling around with the demo with some of my previous scenes to realize how much easier and fun my rendering would be with octane than with any other renderer I had tried and it didn't have some of the nice feautures it has now.

Re: 3D Studio Max export

Posted: Wed Jun 08, 2011 9:52 pm
by 3form
Hi all

Mint renderer!!! I have a few q's about the exporter before i buy.

1. Is there a octane materials selecor/editor in the max or max exporter? same with emitters?
2. Does the exporter and octane support particle flow?
3. Is uv mapping and unwrapping supported?
4. Will final have displacement maps?

Cheers

J

Re: 3D Studio Max export

Posted: Wed Jun 08, 2011 10:43 pm
by kubo
1- No. That's the short anwser, but, the thing is if you use standard materials, most properties will go thru to octane, such as diffuse, bump and some others and any map associated to those properties. But since I work with octane I've changed my workflow with max. If the material doesn't have any map, I just assign a standard "out of the box" material, most of the times usually grey, if it has any map, I assign only one channel (say diffuse) , then I adjust the uvmap in max. The reason is that in octane is much much more intuitive and easier to tweak materials since you have real time feedback on how it really looks in your scene, so wasting time in max assigning anything else is useless. Lights in octane are mesh emmitters, so just assign a material to the mesh you want to use as light in max (a plane, a box, a sphere, whatever you can think of...) and in octane use a diffuse with blackbody emmitter and add IES and all that fancy stuff ;)

2.- Yes and No, the inbuilt max obj exporter doesn't export particles per se, so you have to convert them to mesh, use mesher or anyother method you like. This might change once more mesh export file types are supported by octane besides obj files.

3.- yeap

4.- displacement I think is planned, althou don't know when.

Re: 3D Studio Max export

Posted: Wed Jun 08, 2011 11:33 pm
by 3form
Thanks for the fast response. Having a play now!!!

Re: 3D Studio Max export

Posted: Thu Jun 09, 2011 8:47 pm
by 3form
Hi again

Had a good play with octane and good going on my crappy 9500GT ( getting palit GTX460 2gb soon). I have another q? Can the materials be linked or something when I re-export the scene to octane. Would be a major pain and a huge factor if I have to re-create and apply the materials to each object.

Cheers


J

Re: 3D Studio Max export

Posted: Thu Jun 09, 2011 9:59 pm
by GeoPappas
3form wrote:Can the materials be linked or something when I re-export the scene to octane.
Yes.

Re: 3D Studio Max export

Posted: Thu Sep 01, 2011 1:04 pm
by jamestmather
Can someone please tell me where the hell this mythical 3ds max exporter is (I purchased octane a while ago - came back to it recently - don't remember it being this difficult to find - Is it a secret or something?)

Thanks

James

Re: 3D Studio Max export

Posted: Thu Sep 01, 2011 6:40 pm
by kubo
guess you didn't search very hard, did you? ;)
http://www.refractivesoftware.com/forum ... m.php?f=27
There you have TWO different plugins for max, try both and use the one you like best.

Re: 3D Studio Max export

Posted: Sat Nov 12, 2011 4:27 pm
by jamestmather
Thanks. I did actually but there was a sea of 3ds max export posts - none of which seemed to point to the actual file. Appreciated.