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Re: Substance Painter + Octane + C4D Live Link

Posted: Fri Jun 08, 2018 10:18 am
by Weezer
HI. I don't suppose a MacOS version is possible?

Re: Substance Painter + Octane + C4D Live Link

Posted: Fri Jun 08, 2018 6:59 pm
by ymmanuel
@weezer it works also with Mac OS

@omardex thanks, i'll try to add it in a future update,

BTW just release the 1.0.0.6 version that also supports HOUDINI + OCTANE

Re: Substance Painter + Octane + C4D Live Link

Posted: Fri Jun 08, 2018 8:25 pm
by omardex
Hi, I made a mitake and used the metallic mode saying that suposdely is 1:1 and that's for the universal mode in the octane material, and the results are pretty much similar to painter, just it doesn't have emmisive channel so...

Otoy people are working on closing the gap for this kind of workflow but they re not there yet.

Beppe answered other of my post with this:
Re: Version 4 - XB2.1 (Test2)
Awesome release Aoktar congratulations on a excellent track record developing the plugin!

The universal Mode in the material needs an emission channel for the dielectric part and It will be almost on par with Substance PBR outputs. where I can suggest this feature?

Best Regards.

Omar.
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Hi Omar,
not only emission is missing, have a look at v4.00 XB2.1SDK release notes discussion:
viewtopic.php?f=33&t=67492&start=10#p338799
viewtopic.php?f=33&t=67492&start=20#p338885
Note that we are still in alpha/experimental build phase.
Happy Rendering,
ciao Beppe