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Re: OctaneRender® for 3ds max® v3.08 - 5.07
Posted: Tue May 01, 2018 1:40 pm
by coilbook
paride4331 wrote:coilbook wrote:paride4331 wrote:Hi coilbook,
why don't turn off directly from phoenix option before run simulation?
Regards
Paride
HI Paride,
could you tell me where I can find an option to turn off shadows for foam and splash. Thanks
I'm sorry, maybe I missed something about your conversations, but I do not understand what the problem is.
Regards
Paride
Hi Paride,
I need foam and splash to render but not to cast and receive shadows
Thank you
Re: OctaneRender® for 3ds max® v3.08 - 5.07
Posted: Tue May 01, 2018 2:02 pm
by paride4331
Ok coilbook I had that backwards!
Regards
Paride
Re: OctaneRender® for 3ds max® v3.08 - 5.07
Posted: Tue May 01, 2018 4:47 pm
by mbetke
To unstable for me. I had GPUs fails in heavy scenes. SOmetimes render stops when I open material editor and so on... Nothing to track down and random. So I will just wait and check later releases. maybe 4.0
Re: OctaneRender® for 3ds max® v3.08 - 5.07
Posted: Wed May 02, 2018 11:25 am
by paride4331
mbetke wrote:To unstable for me. I had GPUs fails in heavy scenes. SOmetimes render stops when I open material editor and so on... Nothing to track down and random. So I will just wait and check later releases. maybe 4.0
Hi mbetke,
some user report crashes editing materials with 3.08 SDK Standalone, so I suppose your crashes don't depend of Octane for 3dsMax plugin.
It would help us if you could fill in some details about your issue.
Regards
Paride
Re: OctaneRender® for 3ds max® v3.08 - 5.07
Posted: Wed May 02, 2018 4:36 pm
by darkline
apologies for double post but getting a verification error with the digital signature on max2014.
viewtopic.php?f=81&t=67164
EDIT : Please ignore as I found the post on the security update for win7.
Will retest phoenix with this verion
Re: OctaneRender® for 3ds max® v3.08 - 5.07
Posted: Wed May 02, 2018 6:38 pm
by darkline
still producing render glitches with phoenix (Max 2014) demo version of Phoenix FD 3.03
Re: OctaneRender® for 3ds max® v3.08 - 5.07
Posted: Wed May 02, 2018 7:10 pm
by coilbook
darkline wrote:still producing render glitches with phoenix (Max 2014) demo version of Phoenix FD 3.03
Try to set backup intervals to 0. Seems like this glitch happens every 15th frame. Maybe it will fix it. I have the same problem with wetmaps when octane will render wetmaps to whatever backup interval is set to freezing the renderer. Hopefully otoy will fix these 2 bugs.
Here is my bug post with wetmaps
viewtopic.php?f=81&t=64967
Re: OctaneRender® for 3ds max® v3.08 - 5.07
Posted: Wed May 02, 2018 9:13 pm
by darkline
Ok So I've upgraded to the latest octane and the new trial version of Phoenix 3.1 and can say that these glitches occur every 15 frames.
Even if I open the octane framebuffer the glitch appears there too. If I render out a single frame, the glitch also appears
Re: OctaneRender® for 3ds max® v3.08 - 5.07
Posted: Wed May 02, 2018 9:15 pm
by darkline
Thanks a lot coilbook I'll give this a go tonight. Hope it works....
Re: OctaneRender® for 3ds max® v3.08 - 5.07
Posted: Wed May 02, 2018 10:37 pm
by darkline
coilbook wrote:darkline wrote:still producing render glitches with phoenix (Max 2014) demo version of Phoenix FD 3.03
Try to set backup intervals to 0. Seems like this glitch happens every 15th frame. Maybe it will fix it. I have the same problem with wetmaps when octane will render wetmaps to whatever backup interval is set to freezing the renderer. Hopefully otoy will fix these 2 bugs.
Here is my bug post with wetmaps
viewtopic.php?f=81&t=64967
Coilbook, I love you.

Ive literally spent the whole day, simulating, rendering, re-simulating, rendering, installing different versions of octane, upgrading GPU drivers, installing security updates to let even newer versions of octane install, and installing different versions of Phoenix - none of it helped and it all came down to this little bug! Thank you!!!
I can now actually get on with using this properly tomorrow
Really helpful!
Also please fix this devs!