Page 2 of 7
Re: Features poll
Posted: Mon Mar 08, 2010 12:22 am
by jedru
INSTANCING :)
is that possible under GPU?
this would kill all other gpu renderers;)
Re: Features poll
Posted: Mon Mar 08, 2010 1:33 am
by Javadevil
1. bump
2. emitter materials
3. displacement
4. render passes
Re: Features poll
Posted: Mon Mar 08, 2010 2:45 am
by Galatea
1. support for transparency maps (alpha)
2. lights
3. bump
4. SSS

Re: Features poll
Posted: Mon Mar 08, 2010 3:47 am
by simmsimaging
Javadevil wrote:1. bump
2. emitter materials
3. displacement
4. render passes
ditto
b
Re: Features poll
Posted: Mon Mar 08, 2010 4:00 am
by YoonKyung
multi GPUs !!
Re: Features poll
Posted: Mon Mar 08, 2010 7:30 am
by Janaro666
1. Opacity map!
2. Animation
3. Integrate to 3dsmax as plugin (is future)!
4. Support instances
5. Bump&normal
6. Displacement
7. SSS
8. User friendly material editor integrated in max (as fry etc)
If will be 3dsmax support, I want to buy to my studio in slovakia
Your demo is very nice
thx
Re: Features poll
Posted: Mon Mar 08, 2010 9:51 am
by Garcia
Hi all!
1 - emitter materials
2 - bump&normal
3 - displacements
4 - SSS
5 - multiple GPU
...and with all these:
6 - animation
Re: Features poll
Posted: Mon Mar 08, 2010 10:45 am
by haste
I am for the following things (in no particular order):
- Documentation for all the new features;
- Displacement+Normal+Bump maps;
- Animation;
- Render Passes;
- Instances;
- Light presets (as in
http://www.luxology.com/store/SLIK/);
Re: Features poll
Posted: Mon Mar 08, 2010 10:47 pm
by Kryzys
Viewport:
* Grid ( I see that lot of peoples have problem with scale. Optional information about 1 unit ( symbolical cube or something ) in viewport will be very helpfull );
* Orbit around selected objects;
* Orbit around ray intersection with polygon;
* 3d view without rendering only for fast preview;
* Preview focus planes for Dof;
* Preview passes in render winodw ( Zdepht, Coverage, Ao, lights, etc.);
* Preview safeframe, camera informations;
* Manager for object ( support for material picker and vice versa );
Shading:
* Layering system;
* Sub surface scattering;
* Fresnel effect for reflection ( with more control for glazing and perpendicular angles );
* Glossy refraction;
* Fog for glasses material;
* Anisotropic reflections;
* Bump maps;
* Database for materials ( Pressets );
* Gradients ( for material, enviroment, with possibility emmiting lights )
Lighting:
* Skylight system
* Power for image emmiting light;
* Filter color for image emmiting light;
* Ies support;
* Object emmiting light;
Mesh operations:
* Displacement maps;
* Subdivision surfaces;
* Instances;
Re: Features poll
Posted: Mon Mar 08, 2010 11:13 pm
by hieloco
Animation! And more material stuff!