Re: 590 gtx + two 580 gtx - scalability/performance test
Posted: Mon May 23, 2011 9:05 am
No way, everthing at stock voltages, as I had no control over it with the gainwards overclock utility, and it was runing stable like nothing special happened..
I'll keep in mind the 720mhz limit for the next session
I was just sliding those sliders like a chimp would
.. It works just fine.. I figured the software was safe to play with, did a couple of test runs, and then just abused those sliders all the way up it goes.. I couldn't control the voltage so that's it, gainwards overclocking utility was all it took.. And it changed the clocked speeds on all of the cards simultaneously.
Changed values while octane was working, it crashed it quietly two times, then I just kept the values in the butter zone, and worked OK.. now I am seeing that a water cooling rig would come quite in handy, (any suggestions?) ,and a couple of 590gtx would easily be overclocked at 1500 mhz no prob, you can get gains like 15-20 %
So now I can really inspect the bottlenecks in octane, in some heavy scenes, I lowered the clock and the octane speed was the same?! Assuming that there was some unoptimized processing going on, either my scene or internal programming..
And could you have a go at the benchmark scene please, so we can get some information cycling through here.
Now I really hope this GPGPU programming thing, catches on
I'll keep in mind the 720mhz limit for the next session
I was just sliding those sliders like a chimp would

Changed values while octane was working, it crashed it quietly two times, then I just kept the values in the butter zone, and worked OK.. now I am seeing that a water cooling rig would come quite in handy, (any suggestions?) ,and a couple of 590gtx would easily be overclocked at 1500 mhz no prob, you can get gains like 15-20 %
So now I can really inspect the bottlenecks in octane, in some heavy scenes, I lowered the clock and the octane speed was the same?! Assuming that there was some unoptimized processing going on, either my scene or internal programming..
And could you have a go at the benchmark scene please, so we can get some information cycling through here.
Now I really hope this GPGPU programming thing, catches on
