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Re: OctaneRender 4 for ArchiCAD
Posted: Wed Oct 03, 2018 5:27 am
by face_off
Is there a way to structure the plugin with a parallel algorithm where we can voluntarily accept (tick a box) for the slow load time approach, in return for live updating?
Definitely possible - but a lot of work, so the benefit needs to be greater than the coding effort.
Will we at least get live walkthrough from ArchiCAD static geometry?
Export to Octane Standalone as do your walkthroughs there.
Will an RTX2080 help Octane much with that?
I don't know - sorry.
Paul
Re: OctaneRender 4 for ArchiCAD
Posted: Wed Oct 03, 2018 5:42 am
by ArchPrime
What would it take to convince as to the benefit of individual meshes loading option vs work to implement?
The export to Octane Standalone is not great for workflow in a live and evolving project at the best of times, but particularly not good when investigating the impact of geometry changes.
Defeats the whole idea of a plugin? Also, in Standalone, not seeing any navigation controls that work for walkthroughs - only zoom, pan etc, and the preferences/controls menu seems to offer no ability to apply standard first-person shooter type keyboard navigation controls. ArchiCAD navigation in perspective window at least does have this much user-friendliness
Re: OctaneRender 4 for ArchiCAD
Posted: Wed Oct 03, 2018 7:16 am
by face_off
What would it take to convince as to the benefit of individual meshes loading option vs work to implement?
There is a lot of work to do to get the Octane 4 version done and stable, so I would recommend revisiting this in 4-6 months.
The export to Octane Standalone is not great for workflow in a live and evolving project at the best of times, but particularly not good when investigating the impact of geometry changes.
Defeats the whole idea of a plugin? Also, in Standalone, not seeing any navigation controls that work for walkthroughs - only zoom, pan etc, and the preferences/controls menu seems to offer no ability to apply standard first-person shooter type keyboard navigation controls. ArchiCAD navigation in perspective window at least does have this much user-friendliness
This sounds like a great idea for an Octane Standalone plugin - I suggest proposing it in the LUA scription forum.
Paul
Re: OctaneRender 4 for ArchiCAD
Posted: Wed Oct 03, 2018 7:57 am
by ArchPrime
face_off wrote:The export to Octane Standalone is not great for workflow in a live and evolving project at the best of times, but particularly not good when investigating the impact of geometry changes.
Defeats the whole idea of a plugin? Also, in Standalone, not seeing any navigation controls that work for walkthroughs - only zoom, pan etc, and the preferences/controls menu seems to offer no ability to apply standard first-person shooter type keyboard navigation controls. ArchiCAD navigation in perspective window at least does have this much user-friendliness
This sounds like a great idea for an Octane Standalone plugin - I suggest proposing it in the LUA scription forum.
Paul
Guessing you mean just the last part? - about adding walkthrough controls to Standalone?
So far though, I have seen no evidence of Brigade-like speed in the standalone preview window (even with 2xGTX980Ti GPUs), so unless there is something I am missing, live walkthrough speed not even available in Octane 4?
Re: OctaneRender 4 for ArchiCAD
Posted: Wed Oct 03, 2018 1:48 pm
by nick73
ArchPrime , I don't know if we are talking about the same thing but I do walkthrough in octane plugin. Be sure that viewport window is not in the middle - drag it in one edge or use a second monitor. ASDW works fine...
Re: OctaneRender 4 for ArchiCAD
Posted: Sun Jan 20, 2019 2:29 am
by ArchPrime
nick73 wrote:ArchPrime , I don't know if we are talking about the same thing but I do walkthrough in octane plugin. Be sure that viewport window is not in the middle - drag it in one edge or use a second monitor. ASDW works fine...
Thanks nick73
Yes that has always been available, but I am not seeing any brigade like speed improvement in that viewport window - I had understood Brigade was supposed to be able to generate visually reasonable (video game quality) output in real time as you navigate, with standard GPUs.
In my ArchiCAD viewport, the speckling remains very noticeable for some seconds even with the camera still, so nothing like the speed of Brigade demos. and not noticeably changed from version 3.