Re: Giving a Geometry group a Render Layer ID
Posted: Sat Feb 03, 2018 12:07 am
Ok, that fixed it. But now I am confused. Turning shadow catcher off, leaves me with an opaque surface with cast shadows. That is ok, since I can composite in PShop with the shadow layer in multiply mode. But it would be nice to have shadows on a transparent shadow-catching surface. Octane does this, but it stops updating after the first pass. At any rate, I thought you HAD to enable shadow catcher to get a shadows-only surface (all other objects invisible). What then is the purpose of the shadow catcher option?