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Re: Having octane integrated in 3d applications.
Posted: Fri Apr 29, 2011 6:57 am
by teecee2107
Nice to hear !
Re: Having octane integrated in 3d applications.
Posted: Fri Apr 29, 2011 9:18 am
by Jaberwocky
Exciting news
Thanks Octane Team.
Re: Having octane integrated in 3d applications.
Posted: Fri Apr 29, 2011 9:54 am
by bepeg4d
wonderful
finger crossed

ciao beppe
Re: Having octane integrated in 3d applications.
Posted: Fri Apr 29, 2011 5:28 pm
by leandrobp
Very nice!
I would be willing to PAY for a totally integrated and supported exporter. It really makes THAT difference in the workflow, much more than new features in the renderer itself.
Render an animation with the power and speed Octane already have without exporting each frame would be a dream.
Re: Having octane integrated in 3d applications.
Posted: Wed May 18, 2011 9:09 pm
by acc24ex
i've been thinking about that very same approach and workflow as that Face guy demonstrated it with his plugin, great work there, if octane gets better integration into current mainstream apps it could become very widespread, very quick, those iray gpu options in 3d max work pretty similar to octane, but lack a lot of features that make octane that much more fun and inventive.. I would like to keep the same workflow with the material picking and changing them, though.. I've been testing and testing, maxwell, vray, fry, mentalray.. I mean no fing way, why o why do all of those have to be so much complex and have extremely slow and complex workflows, in changing from c4d to 3dmax, beeen trying vray in both, and no way, it takes hours and hours of testing, which is so not fun, no kidding but octane took me like 2 days of fiddling and I got my first impressive render ever with like 3 materials.
Come on refractive team, you seem to be the early adopters of GPGPU rendering tech, you know you could destroy the "new" rendering market.. what do you need to really kick it up? Anyways keep up the good work..