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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Posted: Fri Dec 15, 2017 10:14 pm
by acc24ex
..can you implement this fix so the body objects show up in render like in viewport -
- switching to "mesh" and "both" back and forthmakes them look like they are supposed to
body utiliy.JPG
.. what I end up doing (sometimes) just going in the body properties, viewport display setting, switch display option to "mesh" and "both" .. forth and back, doesn't always work on first go - when in proxy mode anyway and live rendering - at least look at those parts in your programming thing, and could be a refresh solution there to implement

Re: OctaneRender® for 3ds max® v3.07 - 4.44

Posted: Mon Dec 18, 2017 9:52 am
by paride4331
Hi acc24ex,
I'm not sure if this may be right for you, what do you think?
Regards
Paride

Re: OctaneRender® for 3ds max® v3.07 - 4.44

Posted: Tue Dec 19, 2017 9:24 am
by Goldisart
I have only one question - when THIS MIRACLE of technology you invented would at least like to work ?

https://www.youtube.com/watch?v=7tCTdCL ... e=youtu.be

Re: OctaneRender® for 3ds max® v3.07 - 4.44

Posted: Tue Dec 19, 2017 1:05 pm
by paride4331
Hi Goldisart,
I think this issue depends on hdri light studio and not on Octane, as you can see in attached GIF.
I think that plugin fails with ram swap
Try again without hdri light studio.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.07 - 4.44

Posted: Tue Dec 19, 2017 10:37 pm
by Goldisart
your answer disappointed me. redshift and vray show that they have no memory overflow..... that hard takes me a month to use for your projects these manufacturers.... If you have worked with jewelry and Studio render themselves engaged in the Studio shooting you would be understood for what created this beautiful program HDRI Light studio /// and why are you showing me standard projects - try using the animation mesh try to use Phoenix with 500 and baleal million voxels - I'll see your tantrum using octane as the main element for work ..... very sad guys, very sad !!!!

............. we say in Russia - bad dancer legs hinder

I have always supported your work for your project .... but this answer makes me wonder whether it's necessary !

Re: OctaneRender® for 3ds max® v3.07 - 4.44

Posted: Wed Dec 20, 2017 9:27 am
by paride4331
Hi Goldisart,
as you can see in my test, Octane has not overflow swap issue even with hdri Light studio.
Octane seems to work very well
Share your scene and I'll test it too.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.07 - 4.44

Posted: Mon Dec 25, 2017 6:49 pm
by acc24ex
paride4331 wrote:Hi acc24ex,
I'm not sure if this may be right for you, what do you think?
Regards
Paride
yeah I went through all the options and it's intermittent, sometimes it works sometimes have to fiddle around, but almost never works on first try - I always add edit poly at the end to make sure - I mean can you implement it so we don't have to press this button - it's not how it's supposed to work I guess - body objects should be able to show up as edit poly anyway?

Re: OctaneRender® for 3ds max® v3.07 - 4.44

Posted: Wed Dec 27, 2017 12:31 pm
by paride4331
Hi acc24ex,
in my case it seems to always work the first time. some more details to help developers?
Regards
Paride

Re: OctaneRender® for 3ds max® v3.07 - 4.44

Posted: Sat Jan 06, 2018 4:08 pm
by coilbook
Hi Paride,
any news from Otoy when Phoenix FD wetmaps particles will be rendered as texture and not as 3d mesh. Thank you

Re: OctaneRender® for 3ds max® v3.07 - 4.44

Posted: Sun Jan 07, 2018 12:18 pm
by Elvissuperstar007
coilbook wrote:Hi Paride,
any news from Otoy when Phoenix FD wetmaps particles will be rendered as texture and not as 3d mesh. Thank you
+1000