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Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Fri Nov 03, 2017 9:45 am
by paride4331
@ThaRaven
Hi ThaRaven,
I did some tests, this issue happens by assigning medium volume. but it seems to work with previous scenes and not edited in 4.42.
I sent my test to developers.
Thanks for your help.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Fri Nov 03, 2017 6:44 pm
by acc24ex
paride4331 wrote:@acc24ex
are you talking about this?
viewtopic.php?f=30&t=63842
Regards
Paride

yeah I'm using it on the connected monitor, with "low priority" .. it slows down when I hit pause, and doesn't slowdown when I hit pause AND lock

.. actually when playing animation in viewport I can notice slowing down, doesn't seem obvious when I move around (if that's already implemented)

..BTW I don't see that option on max settings

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Mon Nov 06, 2017 9:04 am
by Elvissuperstar007
https://www.cg-source.com/multitexture.php in 3.08 it is already real?

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Mon Nov 06, 2017 10:35 am
by ryan34side
with 3dsmax 2017 when i import a material from live db 3dsmax crash. did you see yourself getting into trouble?

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Mon Nov 06, 2017 11:09 am
by Goldisart
white and black dots
https://yadi.sk/i/doPUwo4s3PSqod
https://yadi.sk/i/1cO0j4Rs3PSrDL

secondary light passing through glass with him that something is wrong


corona https://pp.userapi.com/c639723/v6397230 ... 4vMCVw.jpg

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Mon Nov 06, 2017 11:55 am
by ramone163
Goldisart wrote:white and black dots
https://yadi.sk/i/doPUwo4s3PSqod
https://yadi.sk/i/1cO0j4Rs3PSrDL
secondary light passing through glass with him that something is wrong
corona https://pp.userapi.com/c639723/v6397230 ... 4vMCVw.jpg
I think this is Caustic blur problem. Try to put Caustic blur: 1.0 and black dots will dissapear. In my case it works.

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Mon Nov 06, 2017 1:09 pm
by acc24ex
So.. can anyone recommend to install this test version.. seems like you can't go through a normal render? Would love to try new features..

- anyway this old problem with network render - each time max closes (usually dues to a crash) - I have to restart octane daemon on the slave computers, and then it recognizes them in max, otherwise they are blank - is this still an issue - is there a way to restart them remotely (I do it through teamviewer) still, it's a constant problem.. not sure if anyone else goes through this

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Mon Nov 06, 2017 4:51 pm
by paride4331
Hi ryan34side,
it seems to work, could you kindly post your crashing workflow?
Regards
Paride

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Mon Nov 06, 2017 7:09 pm
by paride4331
Hi Goldisart,
when rendering:
in the real world no material is roughness 0 as no material is specular 1;
expected exposure must correspond to camera exposure;
If you set GI clamp = 2, light will be cut and burned.
if you have caustic blur = 0, you will have very long times and firefly around.
why have Group 2x2 and Min adaptive samples at 26?
attached scene.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Mon Nov 06, 2017 10:45 pm
by ramone163
When this displacement bug will be fixed?
Veeeeeeeeeeery old bug.