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Re: OctaneRender® for 3ds max® v3.06.4 - 4.41
Posted: Wed Oct 25, 2017 4:51 pm
by coilbook
Hi Paridie
Any news from otoy to make wetmaps for Phoenix as procedural mask texture and not as a 3d particles? Thanks
Re: OctaneRender® for 3ds max® v3.06.4 - 4.41
Posted: Thu Oct 26, 2017 8:46 am
by paride4331
Hi coilbook,
I will recap about the required PhoenixFD features.
Regards
Paride
Re: OctaneRender® for 3ds max® v3.06.4 - 4.41
Posted: Thu Oct 26, 2017 3:40 pm
by Elvissuperstar007
corona 1,7 this is a normal library!
Re: OctaneRender® for 3ds max® v3.06.4 - 4.41
Posted: Fri Oct 27, 2017 12:52 am
by coilbook
paride4331 wrote:Hi coilbook,
I will recap about the required PhoenixFD features.
Regards
Paride
Thank you!
Re: OctaneRender® for 3ds max® v3.06.4 - 4.41
Posted: Fri Oct 27, 2017 8:15 am
by Goldisart
https://www.youtube.com/watch?time_cont ... Bz_fnycYD4
//////////////////
I'm going to torment you but you have to make friends with the octane with the standard procedural maps 3d max
................
note the standard falloff is not working most of the features of camera X, Y, etc.
or you will suffer the same fate as the corona render

you buy chaos grupp
I understand that there are octane noise .... but when I'm working on a big project I get scenes from studios who work with Vray and use the standard methods use the standard noise 3Dmax
although I can repeat ... but I can't sync it with a standard noise ----- great app
Re: OctaneRender® for 3ds max® v3.06.4 - 4.41
Posted: Mon Oct 30, 2017 1:47 pm
by acc24ex
The "Use production resolution" is still not fixed - it's never working when I need it..
Come on octane guys - complain to your bossed to hire another programmer - as they have enough money to hire lawyers against fstorm, you know they earn 10x your pay
- can't fix simple stuff 10 versions later is very annoying
Re: OctaneRender® for 3ds max® v3.06.4 - 4.41
Posted: Mon Oct 30, 2017 2:06 pm
by paride4331
Hi acc24ex,
waiting to fix this minor issue, you simply have to double click on image aspect Lock in common parameters tab.
Regards
Paride
Re: OctaneRender® for 3ds max® v3.06.4 - 4.41
Posted: Tue Oct 31, 2017 11:53 am
by darkline
Hi Paride
Any comments on the issues I posted? Can you recreate any of these problems or does it all work fine for you?
Re: OctaneRender® for 3ds max® v3.06.4 - 4.41
Posted: Wed Nov 01, 2017 1:48 am
by coilbook
HI Paride
any news on using phoenix RGB to create different color smokes, liquids in one sim. Like this video
https://youtu.be/6k9YL98TT7U or this one
https://youtu.be/0AySkEXqESk
Thank you
Re: OctaneRender® for 3ds max® v3.06.4 - 4.41
Posted: Thu Nov 02, 2017 7:09 pm
by DartFrog
It looks like 4.41 doesn't respect Mesh UV projection. I have a material with 3 UVW maps on it using channels 1-3 and the material has different maps set for different channels, all set for 1-3. Any help is appreciated.