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Re: OctaneRender® for 3ds max® v3.06.4 - 4.41

Posted: Wed Oct 25, 2017 4:51 pm
by coilbook
Hi Paridie

Any news from otoy to make wetmaps for Phoenix as procedural mask texture and not as a 3d particles? Thanks

Re: OctaneRender® for 3ds max® v3.06.4 - 4.41

Posted: Thu Oct 26, 2017 8:46 am
by paride4331
Hi coilbook,
I will recap about the required PhoenixFD features.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06.4 - 4.41

Posted: Thu Oct 26, 2017 3:40 pm
by Elvissuperstar007
corona 1,7 this is a normal library!

Re: OctaneRender® for 3ds max® v3.06.4 - 4.41

Posted: Fri Oct 27, 2017 12:52 am
by coilbook
paride4331 wrote:Hi coilbook,
I will recap about the required PhoenixFD features.
Regards
Paride
Thank you!

Re: OctaneRender® for 3ds max® v3.06.4 - 4.41

Posted: Fri Oct 27, 2017 8:15 am
by Goldisart
https://www.youtube.com/watch?time_cont ... Bz_fnycYD4

//////////////////
I'm going to torment you but you have to make friends with the octane with the standard procedural maps 3d max :D :D :D :D :D :D

................
note the standard falloff is not working most of the features of camera X, Y, etc.
2017-10-27_11-13-12.png
or you will suffer the same fate as the corona render :) you buy chaos grupp :mrgreen:


I understand that there are octane noise .... but when I'm working on a big project I get scenes from studios who work with Vray and use the standard methods use the standard noise 3Dmax

although I can repeat ... but I can't sync it with a standard noise ----- great app
2017-10-27_11-37-27.png

Re: OctaneRender® for 3ds max® v3.06.4 - 4.41

Posted: Mon Oct 30, 2017 1:47 pm
by acc24ex
The "Use production resolution" is still not fixed - it's never working when I need it..

Come on octane guys - complain to your bossed to hire another programmer - as they have enough money to hire lawyers against fstorm, you know they earn 10x your pay

- can't fix simple stuff 10 versions later is very annoying

Re: OctaneRender® for 3ds max® v3.06.4 - 4.41

Posted: Mon Oct 30, 2017 2:06 pm
by paride4331
Hi acc24ex,
waiting to fix this minor issue, you simply have to double click on image aspect Lock in common parameters tab.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06.4 - 4.41

Posted: Tue Oct 31, 2017 11:53 am
by darkline
Hi Paride

Any comments on the issues I posted? Can you recreate any of these problems or does it all work fine for you?

Re: OctaneRender® for 3ds max® v3.06.4 - 4.41

Posted: Wed Nov 01, 2017 1:48 am
by coilbook
HI Paride
any news on using phoenix RGB to create different color smokes, liquids in one sim. Like this video https://youtu.be/6k9YL98TT7U or this one https://youtu.be/0AySkEXqESk

Thank you

Re: OctaneRender® for 3ds max® v3.06.4 - 4.41

Posted: Thu Nov 02, 2017 7:09 pm
by DartFrog
It looks like 4.41 doesn't respect Mesh UV projection. I have a material with 3 UVW maps on it using channels 1-3 and the material has different maps set for different channels, all set for 1-3. Any help is appreciated.