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Re: OctaneRender® for 3ds max® v3.06.4 - 4.40

Posted: Sat Sep 23, 2017 10:00 pm
by coilbook
nildoe wrote:coilbook...do it..you wont regret it..I installed win7 3 months ago roughly..best decision i ever made, PC is faster, I get to use all VRAM.. and its much more stable!!
thanks! Windows 10 has too many bugs for sure

Re: OctaneRender® for 3ds max® v3.06.4 - 4.40

Posted: Sun Sep 24, 2017 9:02 pm
by finkaboutit
coilbook wrote:Hi It seems windows 10 has problems updating nvidia drivers. I ran DDU, PC restarted then windows 10 force installed its own version of drivers, I tried to install the one you told me it said install failed I rebooted PC and now it goes to black screen after bios loads. Time to switch back to windows 7 lol
To desactivate automatic install of drivers, you have to go to computer properties, and click on "advanced properties" then click on hardware and click on "device installation settings" ;)

Re: OctaneRender® for 3ds max® v3.06.4 - 4.40

Posted: Mon Sep 25, 2017 9:48 am
by justix
paride4331 wrote:Justix,
did you try to take a look at this?
could it solve your issue?
viewtopic.php?f=81&t=62725&p=320864&hil ... ma#p320864
Regards
Paride
Hi Paride, yes I'm aware of all these settings AND I did try to downgrade to the previous installation and have no such issue with it, but it seems to operate this way on oldest files?

Furthermore now I have this issue were the Slot MAterial and the object applied do not show the texture not even on the render? Tried also to reset the material slot but nothing, BUT if I open a saved material from the local saved of mine it just behave normally.. I must downgrade
test.jpg

Re: OctaneRender® for 3ds max® v3.06.4 - 4.40

Posted: Mon Sep 25, 2017 10:00 am
by paride4331
Hi justix,
this issue interests me, could you kindly share your file (even privately) that works with earlier versions of octane but not with 4.40?
I tried to recreate the issue with my files but I did not succeed.
regards
Paride

Re: OctaneRender® for 3ds max® v3.06.4 - 4.40

Posted: Mon Sep 25, 2017 10:03 am
by justix
paride4331 wrote:Hi justix,
this issue interests me, could you kindly share your file (even privately) that works with earlier versions of octane but not with 4.40?
I tried to recreate the issue with my files but I did not succeed.
regards
Paride
I can create a simple box as it does the same, I can make both 4.40 and Prior to that

Re: OctaneRender® for 3ds max® v3.06.4 - 4.40

Posted: Mon Sep 25, 2017 10:16 am
by paride4331
Hi Justix,
about texture issue, I found that during the pre-release test and it seemed the developers fixed it.
I will check again now, because I had not found yet.
However, the workaround is to open the Octane viewport when choosing the texture.
I'm sorry, I was sure this issue resolved before release.
About my request, I was asking you a scene with the Gamma issues, not about textures.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06.4 - 4.40

Posted: Mon Sep 25, 2017 1:25 pm
by justix
paride4331 wrote:Hi Justix,
about texture issue, I found that during the pre-release test and it seemed the developers fixed it.
I will check again now, because I had not found yet.
However, the workaround is to open the Octane viewport when choosing the texture.
I'm sorry, I was sure this issue resolved before release.
About my request, I was asking you a scene with the Gamma issues, not about textures.
Regards
Paride
I checked the way you indicates me and the trick is really not convenient so I wait until is fixed AND I found several bugs relate to the material slot and I guess it has to do with the material converter or sort,

To get the texture visible AND onto the model I must drag the created one into an empty SLot

p.s. Why is the Material Slot Editor SO SLOW in refreshing compared to the well known ones? I'm on a i7 6850K 32Gb DD4 and 2X Gtx 1070.. it should FLY!







Attached a little test.

Re: OctaneRender® for 3ds max® v3.06.4 - 4.40

Posted: Mon Sep 25, 2017 1:39 pm
by paride4331
Hi Justix,
is it test file about your Gamma issue?
It has not texture, colors, nothing and no Gamma issue (seems to me).
did you get confused with another file maybe?
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06.4 - 4.40

Posted: Mon Sep 25, 2017 2:19 pm
by solomonfl
Wooohooo!!! I am now able to use Octane with 3DS Max 2018 :) I am a happy camper :)

Re: OctaneRender® for 3ds max® v3.06.4 - 4.40

Posted: Mon Sep 25, 2017 2:43 pm
by justix
paride4331 wrote:Hi Justix,
is it test file about your Gamma issue?
It has not texture, colors, nothing and no Gamma issue (seems to me).
did you get confused with another file maybe?
Regards
Paride
ouch! Sorry The resource Collector does not seems to save textures... :( wtf

One thing I've noticed is that when I re-open the file it warns me of the File Output gamma being always set to 1 while the System has the 2.2 but still does not change much and after few searches I found a script to allow me re-assest the File Output Gamma as it was disabled from 2014 ( although No problem since 4.40 ) But I will wait forthe update that fix the textures in the material slot.

(
rollout gs "GammaSettings"
(
spinner spin1 "FileInputGamma" range:[0,3,2.2] type:#float align:#right fieldWidth:60
spinner spin2 "FileOutputGamma" range:[0,3,1.0] type:#float align:#right fieldWidth:60

button btn1 "Apply" align:#right



on btn1 pressed do
(
FileInGamma = spin1.value
FileOutGamma = spin2.value
)
)
createDialog gs width: 180 height: 80
)


And I changed the defaults.ini and put the file output to 1.0.. now I'm a bit confused, wait for an update and roll back to 4.39
test.zip
(1.81 MiB) Downloaded 185 times
try this one it has textures