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Re: OctaneRender™ 3.0 for Houdini™ - test build 3.07.0.0
Posted: Fri Sep 08, 2017 7:48 pm
by WhyGee
yes I was manually activating I'll try your suggestion as well.
thanks!
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.07.0.0
Posted: Fri Oct 06, 2017 1:11 pm
by mudakisa
Hi Juanjo,
Thanks for the new release.
I don't know it's bug only on my station or no but. Octane is losing volumes in version 3.7. Looks like volumes don't want to transfer in octane. The same with vdb.
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.07.0.0
Posted: Sat Oct 07, 2017 9:59 am
by juanjgon
Hi,
Thanks for reporting this issue. It seems that indeed some volume objects are not rendered now. I'll investigate it.
-Juanjo
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.07.0.0
Posted: Sun Oct 08, 2017 3:08 pm
by mudakisa
Thanks a lot. Will be waiting for the new build.
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.07.0.0
Posted: Mon Oct 09, 2017 10:33 pm
by juanjgon
The problem with the volume objects was related to a bug in the test04 API used for this build. It is already fixed in the latest test06 API, so this problem should be also fixed for the next plugin build that I'll release shortly.
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.07.0.0
Posted: Thu Oct 26, 2017 11:39 pm
by edan_lusion
Is there any support of passing @Cd attribute as RGB color yet?
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.07.0.0
Posted: Fri Oct 27, 2017 8:00 am
by juanjgon
Not full support yet, but you can use the Cd attribute with the instances, curves and particles. You have the options to pack the Cd information in an UV map in the Octane OBJ spare parameters.
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.07.0.0
Posted: Tue Feb 27, 2018 9:35 am
by HMXMedia
edan_lusion wrote:Is there any support of passing @Cd attribute as RGB color yet?
Hi,
for actual geometry, You can use the uv2 and uv3 associated with color ramps (one with red and green, the second map with blue ) to get the same result :
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.07.0.0
Posted: Wed Jun 06, 2018 8:23 am
by chocbot
Hey Juanjo,
I don't get how to render instance colors. Do you have an example scene for that? I'm also quite confused with "texture instance color" and "tool instance range" can you give a quick explanation of what this does.
Cheers, Lukas