Re: Demo version seems incomplete for testing?
Posted: Thu Apr 14, 2011 7:28 pm
You must be seeing a cached version of the webpage.
Can you try it on another brower?
Can you try it on another brower?
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Cleared cache on firefox 4 and it still showed as the same. May be a problem with the beta.GeoPappas wrote:You must be seeing a cached version of the webpage.
Can you try it on another brower?

You don't need to reassign materials with the paid version (since you can save your Octane scene to a file). All you need to do is make the changes in your 3D app, export, and reload. But I agree that it would be great if we could manipulate (rotate, move, scale, copy, array, hide, etc) objects and lights from within Octane. That would kick it up a notch!JWvD wrote: Just exporting your stuff is actually quite cumbersome. Want to rotate the chair a few degrees? Reexport, go through the voxelize proces, assign all materials again from scratch etc. Not ideal and even annoying.
Not at this time. The entire scene needs to come across.JWvD wrote: With the plugin is it possible to reexport "parts" of your scene? For example just a meshlight with changed position? I need to be able to test the plugins, plain and simple.
This has already been reported a few times. I thought it had been fixed, but if it hasn't, then hopefully it will be fixed soon.JWvD wrote: Have your main obj object selected. This gives you all the materials on the right side of the interface. You want to work on one material so you collapse the others. Now change the type of this one material. BAM! All materials get opened again. Depending on the name of your material you may even have to scroll to find the mat you were working on in the first place. If you change the emission type this also happens.
No, and I doubt that there would be since v1 isn't even finished yet.JWvD wrote: That said is there any indication of the upgrade price from v1 to v2?
JWvD wrote:Radiance,
The ability to move lights and objects requires the concept of instances and transforms in the IO file format, which obj does not support.
We will be adding a new format soon that will allow this, after the next release.
Do I interpret this correctly as being able to move lights and objects inside of Octane? Or will this allow for "partial" updates from another 3d app (only export what has changed). This is a rather big deal to me since sculpted mesh are high poly and the voxelize process will start to take longer as the sculpts get bigger/more detailed.
I certainly hope it means being allowed to move stuff around inside of octane but partial updates would be great as well.![]()
Regarding your other comments, once you get used to the pick and edit workflow of materials, you will get used to the workflow and things will go much smoother...
I must be misinterpreting your reply. I point out a bug in the fuction of the nodetree and the material (properties) tree and you tell me to get used to the workflow?![]()
I have made a movie to show you exactly what I mean by the issues I mention.
http://www.3dioot.com/octane/mat_handli ... dling.html
I hope this communicates clearly what I ran into.If there are any things that are due to user error feel free to enlighten me.
I have learned quite a few things since my last test including that i appearantly was rendering it in preview mode. (i think it came out excellent for a preview!)I was using directlight and not pathtracing. I also figured out why i had these reflections turning black. I figured it had to do with raydepth but did not yet know where to find it. After consulting the manual I do though. Excellent manual btw! Love the widescreen format and its very pleasing to the eyes!
Anyway that would be enough text for me. I plan to spend some more time this weekend with it (probably with the full commercial version).
Kind regards,
JW

