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Re: Scene Evaluation takes forever

Posted: Mon Jul 31, 2017 6:50 pm
by coilbook
paride4331 wrote:Hi laihinchun,
mark0spasic is right, your issue probably depends on RAM, Octane Render eats a lot of RAM in the voxeling phase.
3dsMax eats a lot of RAM too, probably your OS works in paging and stacks and slacks.
Paride
i think OCtane 2 viewport was much faster.

Re: Scene Evaluation takes forever

Posted: Sun Jul 08, 2018 2:34 am
by matthewcastiglia
I am having this issue too. It takes 10 minutes to finish the scene evaluation.

Re: Scene Evaluation takes forever

Posted: Sun Jul 08, 2018 6:49 am
by coilbook
matthewcastiglia wrote:I am having this issue too. It takes 10 minutes to finish the scene evaluation.
do you have any pflow in your scene?

Re: Scene Evaluation takes forever

Posted: Sun Jul 08, 2018 7:49 am
by justix
I have the same issue were a generic scene that I'm testing takes 45 Seconds to load and start VS 10 Seconds of the XB3 Standalone ( 45 tx and 4740973 triang and 2mb Memory used ) is a huge gap :?

Re: Scene Evaluation takes forever

Posted: Mon Jul 09, 2018 7:23 am
by paride4331
justix wrote:I have the same issue were a generic scene that I'm testing takes 45 Seconds to load and start VS 10 Seconds of the XB3 Standalone ( 45 tx and 4740973 triang and 2mb Memory used ) is a huge gap :?
Hi Justix,
try to use new v3.08.2 - 5.12 or v4.00-XB3 - 6.02 [TEST] releases: Improved Material editor performance: added cache and down-scaling of Material preview images : see new tab 'Material' in user settings.
please use minimal refresh time in viewport settings to 0 ms. Added option to set this refresh time to 0 automatically when loading previous scenes (enabled by default, see option 'Optimize Refresh time for old scenes' of 'Viewport' tab in user settings).
Regards
Paride

Re: Scene Evaluation takes forever

Posted: Tue Jul 10, 2018 2:07 pm
by justix
paride4331 wrote:
justix wrote:I have the same issue were a generic scene that I'm testing takes 45 Seconds to load and start VS 10 Seconds of the XB3 Standalone ( 45 tx and 4740973 triang and 2mb Memory used ) is a huge gap :?
Hi Justix,
try to use new v3.08.2 - 5.12 or v4.00-XB3 - 6.02 [TEST] releases: Improved Material editor performance: added cache and down-scaling of Material preview images : see new tab 'Material' in user settings.
please use minimal refresh time in viewport settings to 0 ms. Added option to set this refresh time to 0 automatically when loading previous scenes (enabled by default, see option 'Optimize Refresh time for old scenes' of 'Viewport' tab in user settings).
Regards
Paride
hmm thanks it seems to lower to 18 sec now..still crashes on out of 2 on opening projects..investigating

Re: Scene Evaluation takes forever

Posted: Sun Jul 15, 2018 5:09 pm
by matthewcastiglia
coilbook wrote:
matthewcastiglia wrote:I am having this issue too. It takes 10 minutes to finish the scene evaluation.
do you have any pflow in your scene?
I do not

Re: Scene Evaluation takes forever

Posted: Wed Jul 01, 2026 4:24 pm
by coilbook
paride4331 wrote: Mon Jul 31, 2017 10:10 am Hi laihinchun,
mark0spasic is right, your issue probably depends on RAM, Octane Render eats a lot of RAM in the voxeling phase.
3dsMax eats a lot of RAM too, probably your OS works in paging and stacks and slacks.
Paride
Hi Paride,
I am actually not even using half of the vram. It's only 47,000 tyflow chunks. Eval times are 5 min per frame! I'll try to send the scene.

Re: Scene Evaluation takes forever

Posted: Thu Jul 02, 2026 11:55 am
by paride4331
Hi coilbook,
That would be helpful.
Regards
Paride

Re: Scene Evaluation takes forever

Posted: Mon Jul 06, 2026 7:32 am
by HHbomb
Shouldn't evaluation be on gpu soon ? It was anounced... ( like Brigade )