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Re: 360 renders

Posted: Thu Aug 02, 2018 11:36 pm
by face_off
I also would be very interested in 360 renders. I understand that adding a new camera type would be difficult, but why can't we use an existing field that Daz uses to accomplish the same function? I ray can create 360 renders if under camera / lens / Lens Distortion Type / you choose Spherical .

I'm guessing if you pass that variable to octane, you should be able to accomplish what we're looking for?
The Octane Thin Lens camera is tightly integrated into the DAZStudio Octane plugin, so swapping it out for the Octane Panoramic camera is unfortunately not as simple as passing Octane a variable. Implementing the new camera type is on the long-term "todo" list.

Paul