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Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Posted: Fri Jun 30, 2017 10:30 am
by paride4331
Hi coilbook,
I did some tests about your issues: they happen randomly and are probably similar to issues about IDs and WSMs that we wrote earlier days.
I will add this to the alert for developers. Refresh issues in Octane render view could be acceptable using volumes and particles, by their nature, but not in Render.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Posted: Sat Jul 01, 2017 6:23 pm
by coilbook
paride4331 wrote:Hi coilbook,
I did some tests about your issues: they happen randomly and are probably similar to issues about IDs and WSMs that we wrote earlier days.
I will add this to the alert for developers. Refresh issues in Octane render view could be acceptable using volumes and particles, by their nature, but not in Render.
Regards
Paride
Great! Thank you

Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Posted: Sun Jul 02, 2017 8:06 pm
by Elvissuperstar007
Need an automatic interactive button, Only for 3ds max it is necessary to tick the movable proxy, for interactive. New users do not know this

Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Posted: Mon Jul 03, 2017 6:46 am
by paride4331
Hi Elvissuperstar007,
C4D has movable proxy presets, maybe developers could put in 3dsMax too;
Then inexperienced users all end up using "all movable proxy" but I think that's not a good way to use Octane Render at best.
Paride

Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Posted: Tue Jul 04, 2017 2:33 am
by coilbook
hi

why is material editor is so laggy. even when we use second card for octane viewport and main one is not used material editor is so slow

Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Posted: Tue Jul 04, 2017 6:50 am
by paride4331
HI coilbook,
Could you take a look at this:
viewtopic.php?f=81&t=55962#p316842
You could also clean your material editor slots from unused materials and set manual update material preview.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Posted: Wed Jul 05, 2017 3:16 pm
by coilbook
why if dummy is accidentally set to movable proxy and motion blur octane viewport is stuck at 1

thanks

Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Posted: Wed Jul 05, 2017 3:17 pm
by coilbook
paride4331 wrote:HI coilbook,
Could you take a look at this:
viewtopic.php?f=81&t=55962#p316842
You could also clean your material editor slots from unused materials and set manual update material preview.
Regards
Paride

thank you but it still seems it was faster in version 2

Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Posted: Wed Jul 05, 2017 8:24 pm
by acc24ex
anyone having some gamma issues while saving - just keeps on looking darker than on render..

Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Posted: Thu Jul 06, 2017 7:40 am
by paride4331
Hi acc24ex,
I did some tests all seem to work.
On what occasions happens to you?
Regards
Paride