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Re: OctaneRender® for 3ds max® v3.06 - 4.34

Posted: Thu Jun 15, 2017 12:04 pm
by Norman_Stansfield
Amazing Job with phoenix FD. Thanks! Wetmaps can be created with help of stoke MX or frost or any other tricks that allow to force particles affect mapping. Enter stoke MX wetmap to see what I mean. It's a plugin, anyway.
Optimizing bubbles is quite difficult I assume. Vray is doing them as sprites internally at rendertime. Octane engine is not suitable, since this is gpu. Vray RT gpu also doesnt support many phoenix features. Actually Octane is better than supporting Phoenix FD now than VrayRT itself.

nl

Re: OctaneRender® for 3ds max® v3.06 - 4.34

Posted: Tue Jul 04, 2017 9:43 am
by darkline
is it just me (max 2014) or does the material converter do nothing anymore? All my imported materials stay as vray and nothing seems to happen when I click 'convert all'

Re: OctaneRender® for 3ds max® v3.06 - 4.34

Posted: Mon Jul 10, 2017 3:25 am
by neonZorglub
darkline wrote:is it just me (max 2014) or does the material converter do nothing anymore? All my imported materials stay as vray and nothing seems to happen when I click 'convert all'
Vray material conversion still works in 4.34 ..
Some settings that you may want to check in Octane Global Preferences:
VRayConversion Light Power Scale : 0.11
VRayConversion Diffuse Specular Mix Amount: 0.5
Enable Bake Composite Material : on
Enable Bake Unsupported Material : on

You could also turn on 'Enable Extra Log' and open Octane3dsMaxLog.log (that you can find from 'Explore Octane Log Folder') after a conversion,
and you should have conversion details, like
New octane material Converted : <Standard_1> from class <VRayMtl>
New octane material Converted : <> from class <VRayDirt>
or you may see some warning messages that could help..

It could also be some material type that we don't support ..
If this seems to be the case, could you post a sample max file with some of those materials?
Thanks

Re: OctaneRender® for 3ds max® v3.06 - 4.34

Posted: Wed Jul 12, 2017 1:05 pm
by darkline
thanks Neon I'll try those things....