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Re: ned stronger lights

Posted: Mon Apr 11, 2011 7:38 pm
by Refracty
Thank you Roeland,
I stepped back to 2.44 because of some missing features (like tool tips on material inputs), but I will keep the combo box tip in mind for the next stable release.
Multiplication the power by the number of lights sharing the same mesh, that took me so long to figure out.
Cheers

Re: ned stronger lights

Posted: Tue Apr 12, 2011 12:06 am
by roeland
You're welcome.

The maximum values will automatically be updated in the next release, so you won't need the trick anymore.