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Re: Octane for Maya status.

Posted: Wed May 10, 2017 3:14 am
by BK
Hi Calus,

Thank you for collecting the database.

Re: Octane for Maya status.

Posted: Wed May 10, 2017 6:30 am
by calus
BK wrote: Thank you for collecting the database.
It's nice that you finally noticed this topic after "only" one week. ;)

The last updated version of the "database " is always the online collaborative document:
http://collabedit.com/xyxyr
It's still not complete and might contain errors as I can't always double-check everything alone,
do not hesitate to collaborate directly in the online doc, or ask for details/explanation if needed.

Re: Octane for Maya, plugin status.

Posted: Tue May 23, 2017 9:07 am
by Jolbertoquini
dsyee wrote: (It's been a while since I've tried to render hair/fur with Octane.)
Hi Dsyee,

You can use xgen to generate curves and then apply then attach a hairsystem on the curves is working Great.

Or use paintFX they are working pretty well to. is not the best solution but you can achieve good results.

Best,
JO

Re: Octane for Maya status.

Posted: Tue May 23, 2017 5:22 pm
by Sugarninja
Thus far, the customer experience for Maya users is abysmal. The way (this) information is hidden, makes it very hard for customers to even find out that certain functions have even been implemented yet. If it weren't for dedicated users like Calus, the community would be even more in the dark. As long as the plugin is understaffed and underfunded, the competition is steadily gaining the upper hand. It's confusing when you read how successful Otoy is becoming with other ventures, but your personal experience feels like a crowdfunding swindle.

Re: Octane for Maya status.

Posted: Tue May 23, 2017 6:32 pm
by Goldorak
Sugarninja wrote:Thus far, the customer experience for Maya users is abysmal. The way (this) information is hidden, makes it very hard for customers to even find out that certain functions have even been implemented yet. If it weren't for dedicated users like Calus, the community would be even more in the dark. As long as the plugin is understaffed and underfunded, the competition is steadily gaining the upper hand. It's confusing when you read how successful Otoy is becoming with other ventures, but your personal experience feels like a crowdfunding swindle.
We are in the process of recruiting more devs to the Maya team, and committed to completing this process as soon as possible.

There are new APIs coming soon in 3.07 that expose the full SA node graph system and UX inside of DCC plug-ins (already working in 2 apps so far with very good results). The intent is to enable access to Octane functionality not easily or fully mapped to the DCC host app UX. Well share more details once we have further testing done.

Re: Octane for Maya status.

Posted: Wed May 24, 2017 10:23 pm
by Sugarninja
Goldorak wrote:We are in the process of recruiting more devs to the Maya team, and committed to completing this process as soon as possible.

There are new APIs coming soon in 3.07 that expose the full SA node graph system and UX inside of DCC plug-ins (already working in 2 apps so far with very good results). The intent is to enable access to Octane functionality not easily or fully mapped to the DCC host app UX. Well share more details once we have further testing done.
Thank you Goldorak, there just might be a light at the end of the tunnel. Since we're on this train, I guess all we can do is buckle up. Hopefully Otoy can allocate more resources to improve the features and potential that the plugin shows.

Re: Octane for Maya status.

Posted: Wed May 24, 2017 11:36 pm
by Goldorak
Sugarninja wrote:
Goldorak wrote:We are in the process of recruiting more devs to the Maya team, and committed to completing this process as soon as possible.

There are new APIs coming soon in 3.07 that expose the full SA node graph system and UX inside of DCC plug-ins (already working in 2 apps so far with very good results). The intent is to enable access to Octane functionality not easily or fully mapped to the DCC host app UX. Well share more details once we have further testing done.
Thank you Goldorak, there just might be a light at the end of the tunnel. Since we're on this train, I guess all we can do is buckle up. Hopefully Otoy can allocate more resources to improve the features and potential that the plugin shows.
Thank you for your trust in us and the team, it means a lot to us. We're on track for a great 3.07 release and very much looking forward to getting feedback on that when it's in users' hands.