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Re: Octane c4d stacking decals v3.05.3
Posted: Sun Apr 16, 2017 6:32 pm
by jontz71
cant thank you enough kind sir !!!!
Re: Octane c4d stacking decals v3.05.3
Posted: Wed May 31, 2017 6:42 pm
by sirkaoselite
Hi, there is no way to make this work on top of mix materials as base?
Re: Octane c4d stacking decals v3.05.3
Posted: Wed May 31, 2017 6:49 pm
by aoktar
sirkaoselite wrote:Hi, there is no way to make this work on top of mix materials as base?
Why? You can assign sub materials to objects and it will internally create a mix material for you. You have to have some opacity for second material. Can you get the trick?
Re: Octane c4d stacking decals v3.05.3
Posted: Wed May 31, 2017 7:13 pm
by jontz71
aokatar,
could you kindly illustrate this idea for dummy like me

could you post a simple file showing this in action ?
Re: Octane c4d stacking decals v3.05.3
Posted: Wed May 31, 2017 7:23 pm
by sirkaoselite
aoktar wrote:sirkaoselite wrote:Hi, there is no way to make this work on top of mix materials as base?
Why? You can assign sub materials to objects and it will internally create a mix material for you. You have to have some opacity for second material. Can you get the trick?
Yes i get the trick and i've done it after this useful post, just wondering because the dirt shader is useful
Re: Octane c4d stacking decals v3.05.3
Posted: Wed May 31, 2017 7:45 pm
by aoktar
jontz71 wrote:aokatar,
could you kindly illustrate this idea for dummy like me

could you post a simple file showing this in action ?
Let's try this...
Re: Octane c4d stacking decals v3.05.3
Posted: Wed May 31, 2017 10:32 pm
by jontz71
once again aoktar rulez the universe !!!!
ok, if i can change the subject as i can't get any help on this anywhere so far. is it possible to get zbrush displacemet maps to work with Octane ? for example creature skin details etc ??
i can't get it to work at all like used to with vray. if you know of any links that might help, please let me know.
Re: Octane c4d stacking decals v3.05.3
Posted: Wed May 31, 2017 10:39 pm
by aoktar
jontz71 wrote:once again aoktar rulez the universe !!!!
ok, if i can change the subject as i can't get any help on this anywhere so far. is it possible to get zbrush displacemet maps to work with Octane ? for example creature skin details etc ??
i can't get it to work at all like used to with vray. if you know of any links that might help, please let me know.
Np! Btw i never got why/how people could not get zbrush -> octane!!!??? It should be enough and easy to obtain same behaviour by keeping midlevel=0.5 in displacement. Because as i heard that zbrush is working with centered intensity displacement maps.
Zbrush displacement and normal maps Octane settings ?
Posted: Thu Jun 01, 2017 5:27 pm
by jontz71
aoktar,
i think you will save many emails if you can help with this issue step by step.
1) could you make a simple sphere in zbrush. make it into a polymesh. divide at 3 times and apply some high freq detail alpha ?
2) then creative the UV with UV master and show us your settings.
3) duplicate your sphere and zremesh for low res
4) "project all" to project the details
5) make "displacement texture" show us your setting , make "normal map" show us your settings
6) import low res obj into c4d Octane and show us setting for displacement and normal
i've tried this and can't get it to work with a low res object like i used to with vray.
see attached effort screen shots.
Re: Octane c4d stacking decals v3.05.3
Posted: Thu Jun 01, 2017 8:12 pm
by aoktar
@jontz71,
please do not expect me to know every softwares. I don't know to use zbrush. Just send geometry+textures and expected results from zbrush and let's see what you do in octane.