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Re: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31
Posted: Tue Mar 28, 2017 10:12 am
by Goldisart
go to slate material whit render PMC
in my opinion there is need to modify the test ... there's a critical error
Re: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31
Posted: Tue Mar 28, 2017 12:01 pm
by paride4331
@mbetke
issue found,
workaround: set normal slot map to "none" when there's no map inside.
Regards
Paride
Re: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31
Posted: Tue Mar 28, 2017 12:59 pm
by Elvissuperstar007
At me for some reason do not work fake shadows in glasses, transmission color
Re: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31
Posted: Tue Mar 28, 2017 1:08 pm
by Elvissuperstar007
mbetke wrote:Hi, the release works well so far but I got some problems with the preview in Material editor.
previews.jpg
I seems there is a strange line running over the material sphere. Never had it before. Just updated from 4.30 and opened the scene.

+1000
Re: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31
Posted: Tue Mar 28, 2017 1:09 pm
by Elvissuperstar007
Where is infinite surface? I can not find.
Re: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31
Posted: Tue Mar 28, 2017 1:21 pm
by paride4331
Hi Elvissuperstar007,
I did not find your issue, fake shadow and transmission seem to work.
Could you share a test scene with your issue?
Regards
Paride
Re: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31
Posted: Tue Mar 28, 2017 1:25 pm
by paride4331
@Goldisart
I did not find your issue and any crash occured.
Could you share a test scene with your issue just before crash?
Regards
Paride
Re: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31
Posted: Tue Mar 28, 2017 1:48 pm
by Elvissuperstar007
Glasses are spoiled, index artifacts
Re: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31
Posted: Tue Mar 28, 2017 1:55 pm
by Elvissuperstar007
paride4331 wrote:Hi Elvissuperstar007,
I did not find your issue, fake shadow and transmission seem to work.
Could you share a test scene with your issue?
Regards
Paride
If the material looks like this then does not miss, the distortion mapping works randomly, if you open scenes of version 3.05 all the glasses are distorted
Re: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31
Posted: Tue Mar 28, 2017 2:02 pm
by paride4331