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Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Posted: Fri Mar 24, 2017 11:58 am
by aoktar
stefano-dear wrote:Hi aoktar!!

First of all, thank you very much for you work!!

It is normal that now I see the node editor over the Live Preview?
You should not see this. It was for my debug purposes. Are you on OSX?
You can disable it from Settings/NodeEditor/NeDebugging

Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Posted: Fri Mar 24, 2017 2:56 pm
by stefano-dear
aoktar wrote:
stefano-dear wrote:Hi aoktar!!

First of all, thank you very much for you work!!

It is normal that now I see the node editor over the Live Preview?
You should not see this. It was for my debug purposes. Are you on OSX?
You can disable it from Settings/NodeEditor/NeDebugging
Yes, I'm working on OS X. Thank you, solved!

Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Posted: Sat Mar 25, 2017 1:09 am
by mrom
Sorry for my question, I was searching quite a bit in the forum and didnt find anything. I think this occured in the latest versions.

If I import a png24 with alpha and put on a plane via image texture: all good.
But if I import the same file as a .psd, I have to crank up the gamma for the image texture in the opacity channel to 8 to get rid of a nasty edge - disable partial alpha and pre-multiply don't do anything. I tried with photoshop cc 2014 and the latest.
What could be my mistake? Or what did change and how can I adapt?
Thank you!

Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Posted: Sat Mar 25, 2017 2:37 am
by milanm
@eyeonestudio

Check if 'Auto Load Materials' is enabled in Octane settings. For me, gestures didn't work without that enabled.

Regards
Milan

Updating geometry crash

Posted: Sat Mar 25, 2017 10:38 am
by milo_dude
Building geometry by spline using Sweep. When geometry update starts plugin is crashed.
Same trouble in test3 and 4.
3.05 works fine.

Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Posted: Sat Mar 25, 2017 2:25 pm
by aoktar
mrom wrote:Sorry for my question, I was searching quite a bit in the forum and didnt find anything. I think this occured in the latest versions.

If I import a png24 with alpha and put on a plane via image texture: all good.
But if I import the same file as a .psd, I have to crank up the gamma for the image texture in the opacity channel to 8 to get rid of a nasty edge - disable partial alpha and pre-multiply don't do anything. I tried with photoshop cc 2014 and the latest.
What could be my mistake? Or what did change and how can I adapt?
Thank you!
Have you checked on standard renderer? I did that seems like a problem with outlines in psd.

Re: Updating geometry crash

Posted: Sat Mar 25, 2017 2:26 pm
by aoktar
milo_dude wrote:Building geometry by spline using Sweep. When geometry update starts plugin is crashed.
Same trouble in test3 and 4.
3.05 works fine.
Yes it's crashing the renderer. We'll investigate it.

Re: Updating geometry crash

Posted: Sat Mar 25, 2017 3:25 pm
by milo_dude
aoktar wrote:
milo_dude wrote:Building geometry by spline using Sweep. When geometry update starts plugin is crashed.
Same trouble in test3 and 4.
3.05 works fine.
Yes it's crashing the renderer. We'll investigate it.
Thank you so much! It will be great!

Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Posted: Sat Mar 25, 2017 5:38 pm
by mrom
aoktar wrote: Have you checked on standard renderer? I did that seems like a problem with outlines in psd.
Thanks for getting back to me on the weekend, aoktar. It seems to be the case, but take a look at the attached file please:

The texture is a png (just a filled layer, I cut out the middle in Photoshop and scaled it down) - I made an octane and a c4d texture.
The cut area renders perfect, around the outside is a white fringe.
If I render in standard renderer, the white fringe from the c4d shader disappears (as it should), in octane it stays.
What could be the problem?

Thank you so much, I am getting a bit confused here ;)

Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Posted: Sat Mar 25, 2017 9:46 pm
by aoktar
mrom wrote:
aoktar wrote: Have you checked on standard renderer? I did that seems like a problem with outlines in psd.
Thanks for getting back to me on the weekend, aoktar. It seems to be the case, but take a look at the attached file please:

The texture is a png (just a filled layer, I cut out the middle in Photoshop and scaled it down) - I made an octane and a c4d texture.
The cut area renders perfect, around the outside is a white fringe.
If I render in standard renderer, the white fringe from the c4d shader disappears (as it should), in octane it stays.
What could be the problem?

Thank you so much, I am getting a bit confused here ;)
Shading of image_texture in standard render that's not interpolated by any filters. It's implemented just for preview purposes and that's not high quality. So that's not expected results from a renderer. Standard material with starndard renderer is expected result. Because pixels are interpenetrated on line at from white to black. So you have to see a outer color on edges as you see.