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Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.0

Posted: Thu Mar 23, 2017 10:41 am
by juanjgon
Hi,

The VR versions are only available for download from your Otoy customer page. In your OctaneLive Subscriptions page you should have a download button to get the plugin.

Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.0

Posted: Thu Mar 23, 2017 10:58 am
by Badger
Thank you, found it, dooh. :oops:

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.0

Posted: Mon Mar 27, 2017 8:48 pm
by zbynekkrulich
Hi Juanjo,
Houdini 16.0.557 + Octane_3.06.0.0_TEST2_Houdini_Win64_vr is crashing when trying to create RenderTarget in shop or by icon in shelf
15944: Fatal error: Segmentation fault (the number is different every time)

Could you advise me what version should I use, please?

thank you
zbynek

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.0

Posted: Mon Mar 27, 2017 9:09 pm
by juanjgon
Currently, you must use the first H16 production build 16.0.504.20.

Later this week I'll release a new plugin, that will include also a version for the new H16.0.557 production build.

I'm sorry for these inconveniences, but it is hard to have a plugin updated for a DCC that is changing its SDK near each week. A new plugin build is needed for each production build, at least for the two H16 builds available.

Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.0

Posted: Tue Mar 28, 2017 8:02 am
by zbynekkrulich
Juanjo, thank you
can't wait;)
zbynek