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Re: Version 3.06-TEST (WORK IN PROGRESS BUILD)

Posted: Wed Feb 22, 2017 3:54 am
by pixonoid
aoktar wrote:Well! I added small space between left buttons. Also it's possible to change size of buttons/fonts from settings. Next step is to add a search field.

Nice, that helps alot for Peripheral vision.

p.s. i expanded my toolchain with c4d studio because of your outstandig plugin work.
actually otoy should get rid of the standalone and aim for c4d native :)

Re: Version 3.06-TEST (WORK IN PROGRESS BUILD)

Posted: Wed Feb 22, 2017 1:56 pm
by elisabettagiovi
colorpassglitch.jpg
I got glitches in Object Color pass, as well Z depth pass.
It looks like the screen is divided in 4 parts with different number of samples, or somewhat.

Re: Version 3.06-TEST (WORK IN PROGRESS BUILD)

Posted: Wed Feb 22, 2017 1:58 pm
by aoktar
elisabettagiovi wrote:
colorpassglitch.jpg
I got glitches in Object Color pass, as well Z depth pass.
It looks like the screen is divided in 4 parts with different number of samples, or somewhat.
Me too! It's a test sdk and has problems like this as i can see! Mostly with SA+passes, isn't?

Re: Version 3.06-TEST (WORK IN PROGRESS BUILD)

Posted: Wed Feb 22, 2017 1:58 pm
by elisabettagiovi
deskC_Z_0103.png
This is the Zdepth Pass...

Re: Version 3.06-TEST (WORK IN PROGRESS BUILD)

Posted: Wed Feb 22, 2017 2:03 pm
by elisabettagiovi
aoktar wrote:
elisabettagiovi wrote:
colorpassglitch.jpg
I got glitches in Object Color pass, as well Z depth pass.
It looks like the screen is divided in 4 parts with different number of samples, or somewhat.
Me too! It's a test sdk and has problems like this as i can see! Mostly with SA+passes, isn't?

Color pass is fixable in aftereffects with a bit of playing with curves, but Zdepth is completely trashed.

Glad I'm not alone :)

Re: Version 3.06-TEST (WORK IN PROGRESS BUILD)

Posted: Wed Feb 22, 2017 2:10 pm
by aoktar
elisabettagiovi wrote: Color pass is fixable in aftereffects with a bit of playing with curves, but Zdepth is completely trashed.
Glad I'm not alone :)
This versions is not adviced to be used for commercial works. It's still a WIP version.

Re: Version 3.06-TEST (WORK IN PROGRESS BUILD)

Posted: Wed Feb 22, 2017 4:19 pm
by elisabettagiovi
Got It. Just trying to help with testing.
Cheers

Re: Version 3.06-TEST (WORK IN PROGRESS BUILD)

Posted: Wed Feb 22, 2017 5:58 pm
by desire
Can anyone help me to clarify this requirement: "-Updated Nvidia drivers(at least 344.x(Cuda 8.0)"
Do I need to install Cuda 8 toolkit (with their own requirements of VisualStudio) or do I need just installed driver version higher than 344.x to meet it?
...sorry for this question, but Google has no answer and I'm foolish nub in tech details

Re: Version 3.06-TEST (WORK IN PROGRESS BUILD)

Posted: Wed Feb 22, 2017 7:39 pm
by aoktar
desire wrote:Can anyone help me to clarify this requirement: "-Updated Nvidia drivers(at least 344.x(Cuda 8.0)"
Do I need to install Cuda 8 toolkit (with their own requirements of VisualStudio) or do I need just installed driver version higher than 344.x to meet it?
...sorry for this question, but Google has no answer and I'm foolish nub in tech details
In windows you don't need to load cuda drivers. It's in standard drivers. But for OSX you have to download as seperated install option.

Re: Version 3.06-TEST (WORK IN PROGRESS BUILD)

Posted: Wed Feb 22, 2017 7:44 pm
by desire
aoktar wrote: In windows you don't need to load cuda drivers. It's in standard drivers. But for OSX you have to download as seperated install option.
Thank you very much for answer, aoktar!