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Re: My efforts on DAZ Stephanie
Posted: Fri Mar 25, 2011 6:07 am
by Gineus
Ah here is a Stepford wife effort...
Now that's in my freak category

Re: My efforts on DAZ Stephanie
Posted: Fri Mar 25, 2011 6:15 am
by tehfailsafe
See now you're getting to 85% and it's getting creepier!
Here I immediately focus on the eyes and teeth. Somethings "not quite right" with them more than the rest. Skin looks better to me though!
And btw, I'm certainly not a pro at well, anything! I have never tried to make skin so I'm not trying to be hard, but hopefully my comments are somewhat constructive. I DO know what it's like to look at things for so long you start to lose the objectivity and can't tell anymore what it is that makes it "not quite right".
cheers, keep it up!
Re: My efforts on DAZ Stephanie
Posted: Fri Mar 25, 2011 1:10 pm
by matej
Gineus wrote:Ah here is a Stepford wife effort...
That's how will look like the first prototype android wife in the future, with a zero division error system crash, when instructed to bring a sammich... err, err, err, does not compute.. You could add some smoke coming out of ears
(anyway that's what I first thought about, no offense

Those are nice renders. They could be better lighted, though)
Re: My efforts on DAZ Stephanie
Posted: Fri Mar 25, 2011 1:44 pm
by Gineus
matej wrote:Gineus wrote:Ah here is a Stepford wife effort...
That's how will look like the first prototype android wife in the future, with a zero division error system crash, when instructed to bring a sammich... err, err, err, does not compute.. You could add some smoke coming out of ears
(anyway that's what I first thought about, no offense

Those are nice renders. They could be better lighted, though)
Thanks.
Happy to accept any tips on lighting.
I was happy as in normal life people could stand in the shadow. Now I didn't plan this, it's simply what came up with the HDR. Although I had to pull up the power to light it sufficiently and I changed the camera sim.
Unless you speak of the Stepford wife thing, I made that to look just wrong
A big problem is also the hair. With a photorealistic renderer but no hair renderer, you either go the cancer victim way, which looks wrong from the start, or geometry hair, which will also look somehow wrong or make some stupid hat construction which will also be unnatural.
Re: My efforts on DAZ Stephanie
Posted: Fri Mar 25, 2011 7:29 pm
by Carl S.
Also peoples faces in pictures even though not moving don't look as stiff.
Thats a huge thing always overlooked with poser type cookie cutter models.
There just ins't enough nuances to make it look real and it comes of as stiff.
Even the ones they do have always come off as stiff and unrealistic.
Re: As I walk the uncanny valley of the shadow of death
Posted: Sat Mar 26, 2011 1:31 pm
by Gineus
Another try

More real human texture
The thumb looks worse ..
Anyway as some people suggested here I toned down the specular and added a face expression.
I am also at the end of what my 470 can handle texture wise and loading more complicated HDRs crashes Octane unsanctimoniously, so..
There are now partly non Daz maps on RGB, filmwidth, roughness, specular and bump.
Re: My efforts on DAZ Stephanie
Posted: Sat Mar 26, 2011 1:36 pm
by Gineus
Carl S. wrote:Also peoples faces in pictures even though not moving don't look as stiff.
Thats a huge thing always overlooked with poser type cookie cutter models.
There just ins't enough nuances to make it look real and it comes of as stiff.
Even the ones they do have always come off as stiff and unrealistic.
Yeah the DAZ stuff (especially their renders look extremely unrealistic). Nevertheless if you look at DA there is a market apparently for that

.
Re: As I walk the uncanny valley of the shadow of death
Posted: Sat Mar 26, 2011 3:32 pm
by r4ytrace
yeh Uncanny Valley is an interesting subject - that original trailer for Heavy Rain (the really old one (the girl in the kitchen)) was definitely Uncanny Valley.
I think Mass Effect 2 is a really good example of riding the right sortof balance (though Ashley can sometimes look a little freaky)
Re: As I walk the uncanny valley of the shadow of death
Posted: Thu Mar 31, 2011 3:34 pm
by Gineus
Well I guess I have the problem cracked (pun alert) now