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Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Tue Feb 14, 2017 9:33 am
by Elvissuperstar007
HHbomb wrote:Thank you Haze for posting.
As suggested so kindly by Goldisart, I show you my problem when converting some model.
Cheers.
Attach the scene too

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Tue Feb 14, 2017 9:42 am
by Elvissuperstar007
where in the integration of this function? we have a problem with creating the hair shader
viewtopic.php?f=24&t=59458

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Tue Feb 14, 2017 10:31 am
by Norman_Stansfield
Great job, guys. Especially after the previous, unusable build. RF meshes update - thats amazing. Octane 3dsmax is getting close to perfection in my experience. Kicks vray's ass.
Btw - does anyone here have some good results with octane texture baking?

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Tue Feb 14, 2017 1:47 pm
by ThaRaven
Please add the Octane Volume Modefier for PhoenixFD 3.

i loaded an older scene with Phoenix 2 and made a new grid with Phoenix 3 and copied the Modefier over to it since its not in the list

it Renders fine. VDB and also aur work.

thx.

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Tue Feb 14, 2017 10:40 pm
by visionmaster2
+1 for PhoenixFd3 !

Great work neonZorglub.

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Thu Feb 16, 2017 1:05 am
by kcpr-raffaEl
Thank You for this release!!

It really fixed Environment issue.
And I noticed significant speed-up while updating scene objects during Octane live rendering.

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Thu Feb 16, 2017 9:14 am
by paride4331
Elvissuperstar007 wrote:where in the integration of this function? we have a problem with creating the hair shader
viewtopic.php?f=24&t=59458
viewtopic.php?f=24&t=59458#p304313

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Thu Feb 16, 2017 10:31 am
by suvakas
I've been away for a while...
Does Max plugin supports multiple UV channels now or still not?

Suv

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Thu Feb 16, 2017 10:34 am
by Elvissuperstar007
suvakas wrote:I've been away for a while...
Does Max plugin supports multiple UV channels now or still not?

Suv
viewtopic.php?f=27&t=59469

I asked about it, too. the answer never received

Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]

Posted: Thu Feb 16, 2017 12:28 pm
by suvakas
Still no support for multiple UV's? .. i dont know what to say..

Suv