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Re: Texture tiling?
Posted: Mon May 09, 2011 10:20 pm
by hadouken
roeland wrote:You need to use a "transform" node, which has inputs for rotation, scaling and translation.
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Roeland
yeah, this is how I've always tiled textures in octane. As long you have uvs applied in your object, then it will tile fine.
Re: Texture tiling?
Posted: Mon May 16, 2011 5:10 pm
by tyrot
just wanted to ask , HOW can i rotate the "image file" in materials? transform node wont get connected when i use image .... am i missing something???
Re: Texture tiling?
Posted: Mon May 16, 2011 11:15 pm
by roeland
Transform nodes can transform the volumetric texture generators (like turbulence). For image textures there is only scaling. Rotation is not possible.
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Roeland