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Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]

Posted: Mon Jan 23, 2017 10:44 am
by Goldisart
the tester hands from another place to grow and the ears don't hear
...
while 100 times poke his nose will not understand
...
sorry nerves boiling ....
guys make the changes we believe in you !!!!!!!!!!!!

Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]

Posted: Mon Jan 23, 2017 10:54 am
by Elvissuperstar007
voxelization Оо
month corrected)) I am writing to you again install version 2.26, see what should be the speed
stendelon 3.05 loads faster than the stage version 2.25 stendelona, this rate should be and integration in all other integrations normally
in the forum remains a little man. who still believe in the integration of octane in the max, you do all that-would all finally went to another renderer

Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]

Posted: Mon Jan 23, 2017 12:16 pm
by Elvissuperstar007
dynamic viewport is very slow This is a real test?
nVIDIA 1080 . 580 gtx
376.33
WIN 7

Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]

Posted: Mon Jan 23, 2017 12:40 pm
by ramone163
Goldisart wrote:to be honest I'm tired of this render everytime you have a problemmy problemmy problem

....................
https://youtu.be/SBHhcXZZwOg
Confirm. Have the same problem.

Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]

Posted: Mon Jan 23, 2017 12:41 pm
by ramone163
Goldisart wrote:this is not a stable version

https://youtu.be/gjVqEcyt0Ls\


camera disappear
.............
you need to change testers

:):):):):):):):):):

if this continues I will go with this render
2017-01-23_11-35-43.jpg
me this is more like not organizing this is Bazaar !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Also confirm that. Have the same problem.

Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]

Posted: Mon Jan 23, 2017 1:13 pm
by Elvissuperstar007
Don't works movable proxy for particles when particles deletes from scene.
Don't works animated bitmap "Syns Frame to Particle Age" with particles.
viewtopic.php?f=81&t=54113

Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]

Posted: Mon Jan 23, 2017 1:31 pm
by Elvissuperstar007
Wind !!!!
tester! I have already worn out you throw scene
the scene with the wind here! HERE!
five months! Five months I'm waiting for this patch

https://cloud.mail.ru/public/LAyA/fTeZjDmaT VIDEO v3.05 - 4.29 [STABLE] NOT WORK

https://cloud.mail.ru/public/LDbT/BXMMuWojM VIDEO v2.26 .1 [STABLE] WORK

https://cloud.mail.ru/public/EMZc/xwqR72jZ3 scene 3ds max 2014

Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]

Posted: Mon Jan 23, 2017 2:45 pm
by coilbook
maybe i missed something. I thought otoy added separate shadow color for AO. Has this been added into 3ds max yet?

Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]

Posted: Mon Jan 23, 2017 3:39 pm
by Elvissuperstar007
coilbook wrote:maybe i missed something. I thought otoy added separate shadow color for AO. Has this been added into 3ds max yet?

not added)))))))) I'm talking about this feature constantly writing, but no one sees
developers amazing! all. something. I asked and not corrected, will wait another month ..... shock
You have already written many times do roadmap! we need to see that you are of bugs fixes added to the list!
sorry for bad english

Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]

Posted: Mon Jan 23, 2017 3:45 pm
by paride4331
Goldisart wrote:+
I GET the ao CHANNEL in render element I don't need AO on the initial picture if render element have AO OFF if render element no AO - ON
Hi Goldisart,
you can control AO (Info Channel) in Kernel or in Render Elements.
In this way AO workflow is connected by OctaneViewport to Render.
Regards
Paride