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Re: What works with udims and what doesn't?

Posted: Sun Jan 08, 2017 11:24 am
by OlaHaldor
3.5.0.115

Re: What works with udims and what doesn't?

Posted: Sun Jan 08, 2017 11:37 am
by face_off
Thanks - I am not aware of any Displacement mapping issues with UV Sets in Octane 3.05.2, however it does appear something is amiss. Can you post an ORBX file of the displacement map being double wrapped, and I will take a look. The LXO you posting is missing the octane override when I load it.

Paul

Re: What works with udims and what doesn't?

Posted: Sun Jan 08, 2017 7:27 pm
by OlaHaldor
I tried something else. I completely wiped the UV sets, and made a new one. This time the sphere is mapped in uv set 1 as a whole, then the udim tiles in uv set 2.
This seems to work with displacements, and when I go octane.createUdim I need to enter the node setup and change it to use uv set 2. Tedious when I have to do it one at a time, luckily I didn't have more than 8 tiles on this.

I'm not able to send the orbx file as it's over 10 GB in size. Do you have an FTP or something, if you really need it?

The LXO I attached earlier should contain the two UV sets. You can make an octane override and add a displacement map to it.

Re: What works with udims and what doesn't?

Posted: Sun Jan 08, 2017 9:21 pm
by face_off
It appears to me that the Displacement map is ignoring the UV Set, and always rendering with UV Set 1. If this is the case, then it is a general Octane issue rather than a plugin issue, so I suggest reporting it to Otoy on the Octane Standalone 3.05.2 thread.

Paul