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				Re: Octane Specular Noise Problem.
				Posted: Tue Jan 24, 2017 6:57 pm
				by preciousillusion
				Elvissuperstar007 wrote:preciousillusion wrote:Elvissuperstar007 wrote:path tracing
CI Clump = 1-5
Coherent Ratio 0.3
Filter size 1.0
caustic blur = 0
I would say that Coherent Ratio should be 0 for animations as it' wildly inconsistent across frames and cause a lot of flicker!
 
when configuring 0.3 no flicker, tested me several times, and for film and for small tasks
 
Cool, will try that!
 
			 
			
					
				Re: Octane Specular Noise Problem.
				Posted: Wed Jan 25, 2017 9:36 pm
				by haze
				preciousillusion wrote:
Cool, will try that!
Were you able to solve this problem?  If so, please add "[SOLVED]" to topic title, thank you
 
			 
			
					
				Re: Octane Specular Noise Problem.
				Posted: Thu Nov 09, 2017 9:42 pm
				by kdming
				Maya has tested and found a sure way.
I wonder if 3DS max is similar
After selecting the current camera,
Octane camera / Octane imager /
Hot pixel removal changed from 1 to 0
End.
I hope it helped ~