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Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Sat Dec 03, 2016 7:57 am
by Goldisart
there is no support for animation sequence in the viewport
it is necessary for the preliminary work with the customers - before doing test renders in octane render
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Sat Dec 03, 2016 8:05 am
by Goldisart
let's determine whether we need the BITMAP ?!?!?! You first to improve the RGB image - that will be the end of the extended RGB made with all the features Bitmap and even better I hope . . .

what are your plans .... I also want to remind you of regular Viewport Canvas is a very fast and comfortable though simple but the part neobhodimy for simple tasks and because of the RGB image it does not work with Octan render
let us define the simplest raster images, let's be flexible for the built-in standard programs max which work with bitmap ....
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Sat Dec 03, 2016 8:56 am
by Goldisart
it would be nice to make friends with the octane render for IP this function ---- even in order to remove the projection from HI to low
I'm writing only about the raster images in which there is a lot of work and I would like not to wait for octane v4
.................
you can say go in Z-brush or Mudbox .. but I have 3Dmax and I bought this plug-in one would work in it . . . let's use the power of 3D max and not to run other programs
!!!!! and that would be to make friends it is necessary that the bitmap was not Appendix as it is now but a single organ of the body OCTANE in 3dmax !!!!!
Recently, Octan render a lot of new and good . . . . but let's start with the BASICS from the beginning .... fix that and the fact that interferes with normal work and exist octane in an environment 3d max
I understand that volumetrica is cool -- cool -- cool ---

on this bid you farewell ... have a good business
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Sat Dec 03, 2016 9:26 am
by Goldisart
not working this function
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Sat Dec 03, 2016 9:32 am
by Goldisart
button turn off the camera settings
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Sat Dec 03, 2016 9:41 am
by Goldisart
clipping camera no
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Sat Dec 03, 2016 10:52 am
by Elvissuperstar007
but it does not work in the viewport camera clipping standard, working in the blind, I want to see in advance where I'm clipping the camera, In the standard viewport
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Sat Dec 03, 2016 1:45 pm
by Goldisart
not work = = = = VRAY GPU !!!!! WORK
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Sat Dec 03, 2016 1:49 pm
by Goldisart
I think developers need to make a list of the problems that arise, and to carry it on the next release . those that are not fixed that would be always visible what is not completed yet
don't let it be a priority but will still see the flaws and the desire to develop the integration of octane render in 3Dmax
Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Sun Dec 04, 2016 11:41 am
by Goldisart
optimization and tuning as lights and luminous materials .... when 1 -2 source issues do not arise but when they are 36 groups, among them a subgroup ? work is getting difficult. constantly run around the stage .. lacking or VRAY - LIGHT - set .... or as in the crown of the Light MIX //// long ago you did a wonderful job 8 light groups, but to date little is already outdated....