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Re: OctaneRender® for Maya® 3.04.4 - 9.2 Win [TEST]
Posted: Sat Nov 26, 2016 5:17 am
by calus
Jolbertoquini wrote: the "W coordinate" node I guess named on maya plug as "octaneWTexture" doesn't seams to work for me.
Hi Jo,
The texture attribute is just hidden by default in the Wtexture node
Re: OctaneRender® for Maya® 3.04.4 - 9.2 Win [TEST]
Posted: Sat Nov 26, 2016 2:37 pm
by calus
JimStar wrote:Jolbertoquini wrote:
Me Again, batchrender are not working the first frame are rendered right the others is not showing right, I attach here the renders...I have Maya 2017
I'll fix it in next version, after weekends.
The comand line batchrender seems to works ok with Maya 2016 (that's the important one

),
On the other hand, batch rendering from inside Maya is broken,
in my test, it lasts 100 times longer than it should and output blank files ( EXR or PNG ).
Re: OctaneRender® for Maya® 3.04.4 - 9.2 Win [TEST]
Posted: Sun Nov 27, 2016 2:36 pm
by Jolbertoquini
calus wrote:Jolbertoquini wrote: the "W coordinate" node I guess named on maya plug as "octaneWTexture" doesn't seams to work for me.
Hi Jo,
The texture attribute is just hidden by default in the Wtexture node
2016-11-26_05-57-44.png
maya_2016-11-26_06-01-35.png
maya_2016-11-26_06-04-06.png
Thanks! Calus this is awesome! I'm still get in on the new ui of Maya hahaha I prefer the old hypershade...
Basically is pretty simple hahaha thanks again
Re: OctaneRender® for Maya® 3.04.4 - 9.2 Win [TEST]
Posted: Mon Nov 28, 2016 1:19 am
by renmaxhb
JimStar,
Thanks your works,but I need DEMOVISION,please Releases DEMOVISION every time
