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Re: OctaneRender® for Maya® 3.04.4 - 9.2 Win [TEST]

Posted: Sat Nov 26, 2016 5:17 am
by calus
Jolbertoquini wrote: the "W coordinate" node I guess named on maya plug as "octaneWTexture" doesn't seams to work for me.
Hi Jo,

The texture attribute is just hidden by default in the Wtexture node ;)
2016-11-26_05-57-44.png
maya_2016-11-26_06-01-35.png
maya_2016-11-26_06-04-06.png

Re: OctaneRender® for Maya® 3.04.4 - 9.2 Win [TEST]

Posted: Sat Nov 26, 2016 2:37 pm
by calus
JimStar wrote:
Jolbertoquini wrote: Me Again, batchrender are not working the first frame are rendered right the others is not showing right, I attach here the renders...I have Maya 2017
I'll fix it in next version, after weekends.
The comand line batchrender seems to works ok with Maya 2016 (that's the important one :) ),

On the other hand, batch rendering from inside Maya is broken,
in my test, it lasts 100 times longer than it should and output blank files ( EXR or PNG ).

Re: OctaneRender® for Maya® 3.04.4 - 9.2 Win [TEST]

Posted: Sun Nov 27, 2016 2:36 pm
by Jolbertoquini
calus wrote:
Jolbertoquini wrote: the "W coordinate" node I guess named on maya plug as "octaneWTexture" doesn't seams to work for me.
Hi Jo,

The texture attribute is just hidden by default in the Wtexture node ;)
2016-11-26_05-57-44.png
maya_2016-11-26_06-01-35.png
maya_2016-11-26_06-04-06.png
Thanks! Calus this is awesome! I'm still get in on the new ui of Maya hahaha I prefer the old hypershade... :lol:
Basically is pretty simple hahaha thanks again

Re: OctaneRender® for Maya® 3.04.4 - 9.2 Win [TEST]

Posted: Mon Nov 28, 2016 1:19 am
by renmaxhb
JimStar,
Thanks your works,but I need DEMOVISION,please Releases DEMOVISION every time ;)