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Re: OctaneRender® for 3ds max® v3.03.4 - 4.23 [TEST]
Posted: Sat Nov 12, 2016 3:22 am
by Elvissuperstar007
v3.03.4 - 4.21 everything was fine
Re: OctaneRender® for 3ds max® v3.03.4 - 4.23 [TEST]
Posted: Mon Nov 14, 2016 8:40 am
by Goldisart
I took a test ... Fume FX(4.0.0) - VDB - octane volume render ///// the sequence is choppy why make a scene and VDB sequence ... maybe it's not a problem of octane and the problem of FUME FX but fact is fact a sequence of twitches
https://yadi.sk/d/9ry5qg5fyZypZ
......
https://www.youtube.com/watch?v=pWDmNc3 ... e=youtu.be
Re: OctaneRender® for 3ds max® v3.03.4 - 4.23 [TEST]
Posted: Mon Nov 14, 2016 9:12 am
by oguzbir
Any ETA on plugin dev. based on standalone core 3.04
It's been a month since it's released.
I need to have Gradients along hair segments for my project.
Bump and normal maps and New mode in falloff texture are things I'd like to get my hands on as well?
Re: OctaneRender® for 3ds max® v3.03.4 - 4.23 [TEST]
Posted: Mon Nov 14, 2016 9:55 am
by ThaRaven
had the same issue a while back.. its a FumeFX bug in Version 4.0.0 and it was fixed in Version 4.0.3 i think.. works fine in 4.0.4
Re: OctaneRender® for 3ds max® v3.03.4 - 4.23 [TEST]
Posted: Mon Nov 14, 2016 10:39 am
by paride4331
@Elvissuperstar007
Hi Elvissuperstar007,
I think you are referring about the perspective correction.
as I can see in your screenshots attachments,
you cheked perspective correction (1сфь.png).
This feature did not work in 4.21.
regards
Paride
Re: OctaneRender® for 3ds max® v3.03.4 - 4.23 [TEST]
Posted: Mon Nov 14, 2016 11:10 am
by paride4331
@oguzbir
Hi oguzbir,
Octane SDK to 3.04.3 for 4.24
About ETA, I am trying with developers, to structure something like ETA in order to improve the feedback with users.
I asked to developers to add non-active nodes:
_clamp texture
_cosine texture mixsaw wave
_sine wave texture
_triangle wave
Regards
Paride
Re: OctaneRender® for 3ds max® v3.03.4 - 4.23 [TEST]
Posted: Mon Nov 14, 2016 1:16 pm
by oguzbir
paride4331 wrote:@oguzbir
About ETA, I am trying with developers, to structure something like ETA in order to improve the feedback with users.
Thanks Paride4331. So I guess even no vague ETA is known yet.
I wasn't asking this for out of curiosity or to push. I have a job in the pipleline and possibly will need for this W mapping for the hair strands. Just needed to know so I'll need to find a solution elsewhere then..
Thanks.
Re: OctaneRender® for 3ds max® v3.03.4 - 4.23 [TEST]
Posted: Mon Nov 14, 2016 1:55 pm
by paride4331
Hi oguzbir,
When Octane 3dsMax plugin will switch to oct3.4 and activate the missing nodes, It will be able to have what you need too.
At this time the only, even questionable, workaround for activities with gradient (eg) is using an image editor.
Regards
Paride
Re: OctaneRender® for 3ds max® v3.03.4 - 4.23 [TEST]
Posted: Mon Nov 14, 2016 9:18 pm
by Elvissuperstar007
Add to this more procedural map
viewtopic.php?f=73&t=38240 Noise Generator
Re: OctaneRender® for 3ds max® v3.03.4 - 4.23 [TEST]
Posted: Tue Nov 15, 2016 10:24 pm
by Elvissuperstar007
add the ability to render the animation in the dynamic viewport! It is important, worked perfectly as before, only now we get glitches with framebuffer