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Re: White becomes blue
Posted: Thu Mar 10, 2011 10:35 am
by stiwi
I had the same issue.
radiance could you please show where to change?
change the AO length parameter in the directlighting kernel settings in the preview configuration
I looked all over but couldn“t find that parameter.
Thanks
stiwi
Re: White becomes blue
Posted: Thu Mar 10, 2011 11:00 am
by GeoPappas
stiwi wrote:I had the same issue.
radiance could you please show where to change?
change the AO length parameter in the directlighting kernel settings in the preview configuration
I looked all over but couldn“t find that parameter.
aodist is under the Mesh Preview Kernel for directlighting (which is the last button on the upper-right).
Re: White becomes blue
Posted: Thu Mar 10, 2011 11:28 am
by stiwi
Thanks GeoPappas,
I tried it, but it actually darkens (or lightens) the scene more or less, but the blueish color stays.
Regards
stiwi
Re: White becomes blue
Posted: Thu Mar 10, 2011 4:14 pm
by Skeletor
radiance wrote:I think the issue is that your model is imported way too large and the default configuration without global illumination on for editing (eg directlighting) has it's default AO ray length too small.
If you switch to pathtracing it should render fine, or, for editing or previewing, either import in the correct scale, or change the AO length parameter in the directlighting kernel settings in the preview configuration.
Radiance
It could be a scale problem - not really sure what units you're supposed to use. It's for an animation so I'm using direct lighting, but I think I'll just make do with adjusting the light direction for this project.
Thanks for the help anyway
Re: White becomes blue
Posted: Thu Mar 10, 2011 5:22 pm
by face
All of you using the same 3D-App?
face
Re: White becomes blue
Posted: Thu Mar 10, 2011 5:28 pm
by stiwi
All of you using the same 3D-App?
I use Rhino.
Re: White becomes blue
Posted: Thu Mar 10, 2011 5:46 pm
by Skeletor
face wrote:All of you using the same 3D-App?
face
I'm using Max 2011