Re: SCRIPT: camera mapping
Posted: Thu Dec 15, 2016 12:46 pm
I updated the script to work with recent plugin, in the first post.
The problem was just the index of "world coordinate" have been changed from 0 to 1 in the projection node.
I suppose JimStar changed that when he fixed the projection node "object space" bug.
He also added the missing "normal space" coordinate used for IES light
I guess we don't have any reason to use the buggy octane Light anymore,
as we can now finally use IES texture with meshlight.
The problem was just the index of "world coordinate" have been changed from 0 to 1 in the projection node.
I suppose JimStar changed that when he fixed the projection node "object space" bug.
He also added the missing "normal space" coordinate used for IES light

I guess we don't have any reason to use the buggy octane Light anymore,
as we can now finally use IES texture with meshlight.
