Page 2 of 5

Re: Giving up on octane

Posted: Mon Oct 03, 2016 2:54 pm
by AndyM1969
Juanjo, can you post that scene file, minus the trees?

Re: Giving up on octane

Posted: Mon Oct 03, 2016 3:54 pm
by AndyM1969
Juanjo, It's no use. I've used your settings and the entire scene just looks washed out, the mist or fog comes right up to the camera with gradual increase the further away you get.

I want my objects close to the camera to have nice sharp details just like the image I posted, instead I'm getting a totally washed out mess.

Re: Giving up on octane

Posted: Mon Oct 03, 2016 4:31 pm
by juanjgon
This is the scene without the trees, but you can instance anything over the ground plane.

-Juanjo

Re: Giving up on octane

Posted: Mon Oct 03, 2016 5:04 pm
by AndyM1969
Nope, sill not getting anything like the image I showed.

There is just no detail anywhere in rendered image, basically it's just a load of black outlines. i thought this was supposed to be a physically accurate render engine???

Re: Giving up on octane

Posted: Mon Oct 03, 2016 6:07 pm
by ryanroye
You need to check your octane version and your GPU drivers then.

Re: Giving up on octane

Posted: Mon Oct 03, 2016 6:16 pm
by AndyM1969
Latest version of plugin, latest GPU drivers.

Re: Giving up on octane

Posted: Mon Oct 03, 2016 6:27 pm
by Builtdown
Send a picture of your result.

Re: Giving up on octane

Posted: Mon Oct 03, 2016 6:49 pm
by AndyM1969
Okay, so as you can see the image is essentially just silhouettes

Re: Giving up on octane

Posted: Mon Oct 03, 2016 7:11 pm
by ryanroye
AndyM1969 wrote:Okay, so as you can see the image is essentially just silhouettes
As they should be. Your light doesn't magically produce rim-lighting, nor does it scatter light in any different way without specific surface properties applied.

Re: Giving up on octane

Posted: Mon Oct 03, 2016 7:30 pm
by AndyM1969
So, what's the point?

Simple question I asked, can octane produce this?