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				Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.4.0
				Posted: Tue Sep 27, 2016 6:24 pm
				by juanjgon
				Weird issue. The images are saved, but the Octane API save function returns an unsuccessfully saving flag. I'll investigate it.
Thanks for reporting this problem.
-Juanjo
			 
			
					
				Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.4.0
				Posted: Tue Sep 27, 2016 10:23 pm
				by juanjgon
				I have found the problem with the PNG and EXR files. It will be fixed for the next build. Meanwhile if anybody needs this feature, please let me know to send a custom build with the bug fixed.
Thanks,
-Juanjo
			 
			
					
				Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.4.0
				Posted: Sat Oct 01, 2016 10:29 am
				by gui2one
				Hi Juanjo, 
can you send me that build ?
			 
			
					
				Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.4.0
				Posted: Sat Oct 01, 2016 10:42 am
				by juanjgon
				gui2one wrote:Hi Juanjo, 
can you send me that build ?
This is a custom build for H15.5.565 Win64 with this problem fixed. If you need it for other version/platform, please let me know.
https://render.otoy.com/customerdownloa ... _Win64.zip
Thanks,
-Juanjo
 
			
					
				Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.4.0
				Posted: Thu Oct 06, 2016 2:30 pm
				by Angelos
				I have a problem with Deadline submission
It shows the error:

 
			
					
				Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.4.0
				Posted: Thu Oct 06, 2016 2:44 pm
				by juanjgon
				Hi,
Hmm, I am not sure if could be a problem in the output file format with this colon character, but anyway the question is if Deadline has a custom script to support the Octane ROP node. Do you know if it has a special script for it, like it should have for example for Arnold or other renderers?
The parameters in the Octane ROP are no same than Mantra, so perhaps some minor modifications should be done in the Deadline render script. I think that you should ask to the Deadline team about this issue, to see what they think about it.
Anyway if any other user has experience with Deadline, any help could be useful 
 
Thanks,
-Juanjo
 
			
					
				Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.4.0
				Posted: Thu Oct 06, 2016 2:47 pm
				by Angelos
				Thanks for your reply 
Here's the submission script:
https://dl.dropboxusercontent.com/u/100 ... eadline.py
Actually in v2 it was sent properly after I added this
Code: Select all
elif type == "Octane":
        outputFile = node.parm("HO_img_fileName")
 but it render only one frame instead of sequence
 
			
					
				Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.4.0
				Posted: Thu Oct 06, 2016 2:55 pm
				by juanjgon
				Can be other problem in the Deadline script. Do you get only one frame, or always the same frame along the sequence?
-Juanjo
			 
			
					
				Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.4.0
				Posted: Thu Oct 06, 2016 2:57 pm
				by Angelos
				We discussed it in this thread:
viewtopic.php?f=102&t=49804
But in v3 if it added it shows this errors:
Code: Select all
  File "//SPBVIS1/DeadlineRepository7/submission/Houdini/Main\SubmitHoudiniToDeadline.py", line 1233
    elif type == "Octane":
       ^
SyntaxError: invalid syntax
The SubmitHoudiniToDeadline.py script could not be found in the Deadline Repository. Please make sure that the Deadline Client has been installed on this machine, that the Deadline Client bin folder is set in the DEADLINE_PATH environment variable, and that the Deadline Client has been configured to point to a valid Repository.
Sorry forgot to say that Houdini version is 15.5.607
 
			
					
				Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.4.0
				Posted: Thu Oct 06, 2016 3:18 pm
				by juanjgon
				Ahh, yes, sorry I had forgotten this conversation. Can be an indent problem perhaps? Remember that in python that tabs don't work for indent, all must be done with spaces.
-Juanjo