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Re: Making the switch to 3
Posted: Fri Sep 16, 2016 6:27 pm
by coilbook
azen wrote:coilbook wrote:DartFrog wrote:Is Octane 3.x worth using now? I've been using 2.23-1.9 for what seems like a year. 2.24+ was weird so our team didn't use it much. Is 3.x stable and functional enough to bring into a workplace? What new killer features are there compared to 2.23?
we've been using for animations v3 and we love it. Now we can do smoke, fire and fog. It is stable, not like 1.9 but it is getting there. We use it for animations only, I would say 85%
Problem is you must redo all the texture
The new developer is currently putting in work testing out a one-factor conversion solution built directly into the plugin. This was initially dismissed as being impossible to get working, but the new 3ds Max developer has made some headway into getting something working. We will see how that goes. Worse comes to worse, we could at least make the current two factor approach working internally perhaps - there are major advantages to working inside the plugin itself, as opposed to the external approach that has been the norm up to this point.
thank you!
By the way, i still have octane 2 1.9 files that if opened with 3ds max octane 3 crashes 3ds max I will send over shortly. So instead of opening scene in grey some old materials crash max
Re: Making the switch to 3
Posted: Mon Sep 19, 2016 4:57 am
by azen
coilbook wrote:
thank you!
By the way, i still have octane 2 1.9 files that if opened with 3ds max octane 3 crashes 3ds max I will send over shortly. So instead of opening scene in grey some old materials crash max
Hi,
Cheers, that would be much appreciated.
Re: Making the switch to 3
Posted: Mon Sep 19, 2016 5:52 am
by JimStar
coilbook wrote:... So instead of opening scene in grey some old materials crash max
I remember similar issue has been fixed a long time ago. Are you sure you are opening an old scene in a most recent stable plugin version (e.g. last one of 2.X branch,
v2.25 - 2.23)?
Please see my old post here:
viewtopic.php?p=277675#p277675
Re: Making the switch to 3
Posted: Mon Sep 19, 2016 6:37 pm
by coilbook
JimStar wrote:coilbook wrote:... So instead of opening scene in grey some old materials crash max
I remember similar issue has been fixed a long time ago. Are you sure you are opening an old scene in a most recent stable plugin version (e.g. last one of 2.X branch,
v2.25 - 2.23)?
Please see my old post here:
viewtopic.php?p=277675#p277675
hi when i open with latest version 3 max crashes but really should just show grey scene instead of crash. i will send scene shortly
Re: Making the switch to 3
Posted: Mon Sep 19, 2016 7:03 pm
by coilbook
JimStar wrote:coilbook wrote:... So instead of opening scene in grey some old materials crash max
I remember similar issue has been fixed a long time ago. Are you sure you are opening an old scene in a most recent stable plugin version (e.g. last one of 2.X branch,
v2.25 - 2.23)?
Please see my old post here:
viewtopic.php?p=277675#p277675
Ok I attached the scene that was made in early Octane 2. So if I open it with the latest octane 3 it crashes max. Some other small scenes that were made in octane 2 open just fine in Octane 3 they are just grey. This one just crashes max 2015. And we have a lot of those big scenes that crash max. Maybe old octane material crashes max.
Re: Making the switch to 3
Posted: Mon Sep 19, 2016 11:22 pm
by azen
coilbook wrote:JimStar wrote:coilbook wrote:... So instead of opening scene in grey some old materials crash max
I remember similar issue has been fixed a long time ago. Are you sure you are opening an old scene in a most recent stable plugin version (e.g. last one of 2.X branch,
v2.25 - 2.23)?
Please see my old post here:
viewtopic.php?p=277675#p277675
Ok I attached the scene that was made in early Octane 2. So if I open it with the latest octane 3 it crashes max. Some other small scenes that were made in octane 2 open just fine in Octane 3 they are just grey. This one just crashes max 2015. And we have a lot of those big scenes that crash max. Maybe old octane material crashes max.
Thanks coilbook. Will look at it today.
Re: Making the switch to 3
Posted: Fri Sep 23, 2016 1:07 am
by coilbook
Ok I attached the scene that was made in early Octane 2. So if I open it with the latest octane 3 it crashes max. Some other small scenes that were made in octane 2 open just fine in Octane 3 they are just grey. This one just crashes max 2015. And we have a lot of those big scenes that crash max. Maybe old octane material crashes max.[/quote]
Thanks coilbook. Will look at it today.[/quote]
Thank you Hopefully it can be fixed All of my old big scenes crash with newer octane
Re: Making the switch to 3
Posted: Sun Sep 25, 2016 11:18 pm
by azen
coilbook wrote:Ok I attached the scene that was made in early Octane 2. So if I open it with the latest octane 3 it crashes max. Some other small scenes that were made in octane 2 open just fine in Octane 3 they are just grey. This one just crashes max 2015. And we have a lot of those big scenes that crash max. Maybe old octane material crashes max.
Thanks coilbook. Will look at it today.[/quote]
Thank you Hopefully it can be fixed All of my old big scenes crash with newer octane[/quote]
Hi,
Currently using process of elimination to close in on the source of this issue. There was a similar issue occurring that was due to the scene being imported from Revit. Could you confirm whether this scene was created entirely within 3ds Max, or whether all or part of this scene was constructed externally before being passed into 3ds Max?
Re: Making the switch to 3
Posted: Mon Sep 26, 2016 2:45 am
by coilbook
azen wrote:coilbook wrote:Ok I attached the scene that was made in early Octane 2. So if I open it with the latest octane 3 it crashes max. Some other small scenes that were made in octane 2 open just fine in Octane 3 they are just grey. This one just crashes max 2015. And we have a lot of those big scenes that crash max. Maybe old octane material crashes max.
Thanks coilbook. Will look at it today.
Thank you Hopefully it can be fixed All of my old big scenes crash with newer octane[/quote]
Hi,
Currently using process of elimination to close in on the source of this issue. There was a similar issue occurring that was due to the scene being imported from Revit. Could you confirm whether this scene was created entirely within 3ds Max, or whether all or part of this scene was constructed externally before being passed into 3ds Max?[/quote]
Hi This scene was created entirely with 3ds max. If you use v2.23.2 - 2.0 or above it crashes max