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Re: Rendered Jerky Animation

Posted: Sat Sep 10, 2016 2:31 pm
by aoktar
fatfreemedia wrote:Hmm - not a lot of animation happening in the latest scene. Just some spline paths and constraints which I baked out. Will definitely try rendering with resend all scene data/object tags though. Thanks!
"Send all data" is worst option to go. Doesn't support many fatures. Go with option of object tag. I'll remove "send all data" and add a solution for this update problems.

Re: Rendered Jerky Animation

Posted: Wed Nov 16, 2016 3:15 pm
by mediamachine
I am running into the same issue and "resend all data" and an object tag on the target, camera, and camera null parent has not solved my problem.

Project File:
https://www.mediafire.com/?kuonvzz6wxszm7l

Examples:
https://youtu.be/3Yl79FoNVsY
https://youtu.be/QX2j5xmbbN4

Re: Rendered Jerky Animation

Posted: Fri Nov 18, 2016 3:06 pm
by mediamachine
I recently even put a tag on every single object and chose "Force on Picture Viewer" with the same result. Help Please.

I rendered it in octane again at 12 FPS and the initial camera move is still shaky. Perhaps the null that the camera is parented to is the culprit?

Heres my 12fps animation
https://youtu.be/ssevHv3AuKA

Here's an updated project file.
https://www.mediafire.com/?awvmmgjwtmjrouz

Re: Rendered Jerky Animation

Posted: Fri Nov 18, 2016 3:24 pm
by aoktar
mediamachine wrote:I recently even put a tag on every single object and chose "Force on Picture Viewer" with the same result. Help Please.

I rendered it in octane again at 12 FPS and the initial camera move is still shaky. Perhaps the null that the camera is parented to is the culprit?

Heres my 12fps animation
https://youtu.be/ssevHv3AuKA

Here's an updated project file.
https://www.mediafire.com/?awvmmgjwtmjrouz
I'm checking now. It's not a best scene on optimisations. I'm surprised how much you stressed the renderer with this non complex scene.
I'll come up with ideas to optimise better.

Re: Rendered Jerky Animation

Posted: Fri Nov 18, 2016 4:13 pm
by mediamachine
aoktar wrote:
mediamachine wrote:I recently even put a tag on every single object and chose "Force on Picture Viewer" with the same result. Help Please.

I rendered it in octane again at 12 FPS and the initial camera move is still shaky. Perhaps the null that the camera is parented to is the culprit?

Heres my 12fps animation
https://youtu.be/ssevHv3AuKA

Here's an updated project file.
https://www.mediafire.com/?awvmmgjwtmjrouz
I'm checking now. It's not a best scene on optimisations. I'm surprised how much you stressed the renderer with this non complex scene.
I'll come up with ideas to optimise better.
Hahahaha! Thank you SO much! :)

Re: Rendered Jerky Animation

Posted: Fri Nov 18, 2016 4:25 pm
by aoktar
mediamachine wrote: Hahahaha! Thank you SO much! :)
There is some weirdness on camera as i can understand. It jumps and rotate random.
After some tests i found how to fix:
Create new octane camera, put as child to yours. Reset PSR to match.

Somehow your camera keeps jumping. I'll check more. Also don't put objects tags to every objects. It just make slower the all process. I know it's done by despair but it's like this.

Re: Rendered Jerky Animation

Posted: Fri Nov 18, 2016 6:04 pm
by mediamachine
Great I'll try that camera child solution out. Did yo also say you'd work on helping me optimize my render times? That would be fantastic!

FYI... I'm guessing you don't have my textures since I didn't package the file but I've been using DL because it seems to work with my textures that have animated alpha textures (c4d material) on them... PT wont let the C4D shaders alpha channel be totally transparent, and ive had even less luck wuth using Octane Materials transparency.