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Re: Version 3.03.4-R1 (07.09.2016) - TEST

Posted: Fri Sep 09, 2016 5:37 pm
by aoktar
connartist wrote:Amazing work aoktar! I wrote you about C4D Paint last week, and not sure if your fix to "detect paint of xbitmap" is what did the trick, but I can paint now with that plugin and refresh the octane window with a keyboard shortcut and see nearly instant feedback. It's crazy being able to paint onto objects in a lit scene and see the results in (practically) realtime! Thanks!!!
I have more plans about paint and more. We're looking for better connection and feedback for this tool: http://www.gamelogicdesign.com/Products ... nt%20Brush

Re: Version 3.03.4-R1 (07.09.2016) - TEST

Posted: Fri Sep 09, 2016 10:58 pm
by bertritude
I tried to instal this last version and C4D R17 doesn't fint octane plugin at startup.
No problem with previous version.

Do you know why ?
Thanks

Re: Version 3.03.4-R1 (07.09.2016) - TEST

Posted: Fri Sep 09, 2016 11:25 pm
by aoktar
bertritude wrote:I tried to instal this last version and C4D R17 doesn't fint octane plugin at startup.
No problem with previous version.

Do you know why ?
Thanks

Re: Version 3.03.4-R1 (07.09.2016) - TEST

Posted: Sat Sep 10, 2016 4:29 am
by connartist
aoktar wrote:
connartist wrote:Amazing work aoktar! I wrote you about C4D Paint last week, and not sure if your fix to "detect paint of xbitmap" is what did the trick, but I can paint now with that plugin and refresh the octane window with a keyboard shortcut and see nearly instant feedback. It's crazy being able to paint onto objects in a lit scene and see the results in (practically) realtime! Thanks!!!
I have more plans about paint and more. We're looking for better connection and feedback for this tool: http://www.gamelogicdesign.com/Products ... nt%20Brush
Yes that's the tool I'm referring to. I have been talking back and forth with Kent the developer and what the two of you have already made possible is amazing. I can't wait to see what is possible going forward!

Displacement not working in Mix material?

Posted: Sat Sep 10, 2016 4:42 pm
by Weezer
I've been trying combine textures in the Mix material, but displacement doesn't show up, even if I just add a single bitmap. I'm using the Mix material 'Use displacement' setting, checked on, with the Octane displacement shader, but no result.

Displacement works on the separate materials as normal.

Re: Version 3.03.4-R1 (07.09.2016) - TEST

Posted: Sun Sep 11, 2016 8:04 am
by prehabitat
connartist wrote:
aoktar wrote:
connartist wrote:Amazing work aoktar! I wrote you about C4D Paint last week, and not sure if your fix to "detect paint of xbitmap" is what did the trick, but I can paint now with that plugin and refresh the octane window with a keyboard shortcut and see nearly instant feedback. It's crazy being able to paint onto objects in a lit scene and see the results in (practically) realtime! Thanks!!!
I have more plans about paint and more. We're looking for better connection and feedback for this tool: http://www.gamelogicdesign.com/Products ... nt%20Brush
Yes that's the tool I'm referring to. I have been talking back and forth with Kent the developer and what the two of you have already made possible is amazing. I can't wait to see what is possible going forward!

That looks awesome fun!

Pitty it's R17 or newer only....

Ahmet, does it take a lot of extra work supporting the older versions? (Trying to understand why the plugin mentioned only supports R17 or newer).

Re: Displacement not working in Mix material?

Posted: Sun Sep 11, 2016 10:23 am
by aoktar
Weezer wrote:I've been trying combine textures in the Mix material, but displacement doesn't show up, even if I just add a single bitmap. I'm using the Mix material 'Use displacement' setting, checked on, with the Octane displacement shader, but no result.

Displacement works on the separate materials as normal.
it's a renderer limitation. You can only use images in displacement not any other octane textures.

Re: Version 3.03.4-R1 (07.09.2016) - TEST

Posted: Sun Sep 11, 2016 10:33 am
by aoktar
prehabitat wrote: Ahmet, does it take a lot of extra work supporting the older versions? (Trying to understand why the plugin mentioned only supports R17 or newer).
older than R13 on Windows and older of R15 on osx is nearly impossible for me. Adding TFD and etc connections caused lot of new problems on builds. Also there's some unsupported features and changes on every C4D SDK. At these points people have to make some decisions between features or compatibility.
Also I'll start an octane connection library as a bridge for 3rd party plugins. My hope to give some access and allow write their support for our octane plugin

Re: Displacement not working in Mix material?

Posted: Sun Sep 11, 2016 10:52 am
by Weezer
aoktar wrote:
Weezer wrote:I've been trying combine textures in the Mix material, but displacement doesn't show up, even if I just add a single bitmap. I'm using the Mix material 'Use displacement' setting, checked on, with the Octane displacement shader, but no result.

Displacement works on the separate materials as normal.
it's a renderer limitation. You can only use images in displacement not any other octane textures.
Double post

Re: Displacement not working in Mix material?

Posted: Sun Sep 11, 2016 10:57 am
by Weezer
aoktar wrote:
Weezer wrote:I've been trying combine textures in the Mix material, but displacement doesn't show up, even if I just add a single bitmap. I'm using the Mix material 'Use displacement' setting, checked on, with the Octane displacement shader, but no result.

Displacement works on the separate materials as normal.
it's a renderer limitation. You can only use images in displacement not any other octane textures.
Okay. I just tried it again and now I'm getting displacement. Although it would be great its w could layer displacement textures together in the same way we're mixing textures.