Re: Can someone please explain to me why this is happening?
Posted: Mon Aug 22, 2016 1:40 pm
Wonderful. Thank you!abstrax wrote:I fixed the splatting in the kernels. There is nothing you can do right now, except making the geometry of the active layer invisible to the camera and then render the shadow passes separately. The fix will be available in the next release.andrewmcmurry wrote:That is exactly what I was wanting! Would you mind explaining how you did it so I can render it out like that? Thanks so much!abstrax wrote:Ok, after some fiddling around with the render layer passes, I think I've got it fixed. Attached you will find the main and the shadow pass of your example scene rendered with the fix. Would that work for you?