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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.3.0
Posted: Mon Sep 05, 2016 8:01 am
by juanjgon
Stefan wrote:Is it just me, or does this win64-plugin version not work with the current Houdini production build?
I'll add a new plugin version for the latest Houdini production build in the next release, but anyway I'm testing the 523 plugin in the 565 Houdini production build and it seems to work fine. What problem do you have?
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.3.0
Posted: Mon Sep 05, 2016 5:01 pm
by Stefan
Hi Juanjo, never mind. I have had some files of an older version left... Its working now. Thx
Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.3.0
Posted: Tue Sep 13, 2016 3:04 pm
by Nebucadnezar
Hi Juanjo,
Thank you for the fast reply, I am using nuke to open the exr. I realized that only what nuke considers rgba by default is black, the passes including the beauty are actually fine!
I still have a question that really bugs me, what is the correct workflow to change the bump amont of a material?