Re: OctaneRender® for Maya® 3.03.2 - 8.02 Win [ALPHA]
Posted: Mon Aug 08, 2016 8:59 pm
I had no problem to load the plugin in 2016 or 2017.
I forgot to mention one major problem in the previous alpha 8.00:
With no IPR open, a render was triggered in background ( GPU was fully loaded as long as it take to render all samples).
Background render were triggered each time I was connecting something in rendertarget or each time I was displaying an old node in Attr Editor.
This issue is solved in alpha 8.02
But IPR is still unstoppable, the "stop" button is grayed-out and GPU stays fully loaded when the IPR window is closed.
Also, Attribute editor seems completely broken for most of the "old" nodes. Fortunately it's still possible to apply material and texture, connecting nodes in Node Editor and using channel box for the parameters.
I forgot to mention one major problem in the previous alpha 8.00:
With no IPR open, a render was triggered in background ( GPU was fully loaded as long as it take to render all samples).
Background render were triggered each time I was connecting something in rendertarget or each time I was displaying an old node in Attr Editor.
This issue is solved in alpha 8.02

But IPR is still unstoppable, the "stop" button is grayed-out and GPU stays fully loaded when the IPR window is closed.
Also, Attribute editor seems completely broken for most of the "old" nodes. Fortunately it's still possible to apply material and texture, connecting nodes in Node Editor and using channel box for the parameters.