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Re: Fast 3d editor to work with octane

Posted: Fri Feb 19, 2010 2:44 am
by Son Kim
gpu-renderer wrote:Why are there so many speckles of white dots?... is it because octane is still beta.
MLT hasn't been implemented yet, once thats done the dots will be gone. I actually really love MOI - its great for mechanical/hard surface modeling, with a subdivision surface modeler like Modo you have to worry about topology ALOT with MOI you just focus on design and form the fun stuff :D

My workflow sometime is design/model(for the hard surface stuff) in MOI convert it to polygonal mesh and bring into Modo or 3DCoat for retopology.