Re: Fast 3d editor to work with octane
Posted: Fri Feb 19, 2010 2:44 am
MLT hasn't been implemented yet, once thats done the dots will be gone. I actually really love MOI - its great for mechanical/hard surface modeling, with a subdivision surface modeler like Modo you have to worry about topology ALOT with MOI you just focus on design and form the fun stuffgpu-renderer wrote:Why are there so many speckles of white dots?... is it because octane is still beta.

My workflow sometime is design/model(for the hard surface stuff) in MOI convert it to polygonal mesh and bring into Modo or 3DCoat for retopology.