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Re: Champagne! a quick caustic test
Posted: Wed Jul 06, 2016 9:30 pm
by itsallgoode9
realism caustic is not achieved. realism to be extreme you must use:
PMC with caustic blur =.0001
diffraction on
64000 samples.
until then you do not achieve extreme realism.

Re: Champagne! a quick caustic test
Posted: Thu Jul 07, 2016 9:29 am
by shine71
Oh my... It looks like you don't love my GPUS....
Good challenge, I need to try. I launched a start to see how much time it will take and is around 4.5 hours.
Only a doubt, since I'm a newbie with this engine.
When you talk about diffraction, you mean dispersion in water material or something else?
I haven't found that one within kernel settings.
Thanks!
See you!
Re: Champagne! a quick caustic test
Posted: Thu Jul 07, 2016 5:15 pm
by lucioing
...never mind... get over!
L.
Re: Champagne! a quick caustic test
Posted: Thu Jul 07, 2016 7:06 pm
by itsallgoode9
shine71 wrote:
Oh my... It looks like you don't love my GPUS....
Good challenge, I need to try. I launched a start to see how much time it will take and is around 4.5 hours.
Only a doubt, since I'm a newbie with this engine.
When you talk about diffraction, you mean dispersion in water material or something else?
I haven't found that one within kernel settings.
Thanks!
See you!
sorry, I was just joking in my post

we have a user on here that chimes in with comments like that on any posts involving caustics. I think your render looks real nice.
Re: Champagne! a quick caustic test
Posted: Thu Jul 07, 2016 8:00 pm
by shine71
LOL
Since I'm here since few days I didn't know this user and I thought how compute that render with settings so hard...
Great! In this way I think I may be happy about result and look ahead to next test!

Thanks again!
See you!
Re: Champagne! a quick caustic test
Posted: Fri Jul 08, 2016 6:10 am
by limeforce
Great looking render, summer vibes!
itsallgoode9 wrote:until then you do not achieve extreme realism.
I LOL'd

Re: Champagne! a quick caustic test
Posted: Fri Jul 08, 2016 1:48 pm
by shine71
limeforce wrote:Great looking render, summer vibes!
itsallgoode9 wrote:until then you do not achieve extreme realism.
I LOL'd

Thanks!

Re: Champagne! a quick caustic test
Posted: Sun Jul 10, 2016 11:49 pm
by nuno1980
I detect low polygons.... - Try to enable "smooth" in specular material settings. If you can't work it then try subdiv smooth or turbosmooth using 3D workstation (3ds max, blender, c4d...).
See about caustics -
viewtopic.php?f=6&t=51838 - my last message on mar 25th, 2016.

Re: Champagne! a quick caustic test
Posted: Mon Jul 11, 2016 7:29 am
by vudumotion
Awesome work man!
Re: Champagne! a quick caustic test
Posted: Mon Jul 11, 2016 9:36 am
by shine71
vudumotion wrote:Awesome work man!
Thanks mate!!
nuno1980 wrote:I detect low polygons.... - Try to enable "smooth" in specular material settings. If you can't work it then try subdiv smooth or turbosmooth using 3D workstation (3ds max, blender, c4d...).
See about caustics -
viewtopic.php?f=6&t=51838 - my last message on mar 25th, 2016.

Thanks for your suggestions. I will take a look to topic you linked.
Regarding low polys, do you mean in glasses? Specular material already has smooth activated, maybe is a geometry issue. I will see that as well.
See you!