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Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Thu Jun 30, 2016 9:55 pm
by juanjgon
Augustronic wrote:Thank you!
Is it already available?
Not yet, but if you need this feature now for a project, I can send to you a custom build with it.
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Fri Jul 01, 2016 2:03 am
by SamWelkerTV
I'd love to get access to that custom build if possible!
Sam [at] ThinkParticle.com is my email.
I'm excited for the implementation!
Thank you for your hard work.
Sam
Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Fri Jul 01, 2016 7:51 am
by juanjgon
Sam, I've just sent to you an email.
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Fri Jul 01, 2016 8:21 am
by SamWelkerTV
Thanks!
Just responded!
Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Fri Jul 01, 2016 10:50 am
by UglyStupidHonest
Hey that looks fantastic !! Is it still possible to gain access to the build ! That would be verrry much appreciated ! Thank you for your great work !!!
Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Fri Jul 01, 2016 10:53 am
by juanjgon
UglyStupidHonest wrote:Hey that looks fantastic !! Is it still possible to gain access to the build ! That would be verrry much appreciated ! Thank you for your great work !!!
Sure, for H15.5.480 Windows?
-Juanjo
Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Fri Jul 01, 2016 10:54 am
by UglyStupidHonest
15.5.480 yes ! that would be incredible !
Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Fri Jul 01, 2016 11:00 am
by juanjgon
This is the build:
https://render.otoy.com/customerdownloa ... _Win64.zip
In the plugin folder, there is a new "tex" directory with the texture maps, one for the RGB color and other for the alpha. You only need to enable the new feauture, And use the texture map to shade the particles.
You are going to need to remove the OBJ spare parameters and add them again to see the new particle options (if you are working with an old scene)
In a 4k map I can only store 6bit RGBA (64 level in each component), but should work fine for near all scenes.
-Juanjo
Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Fri Jul 01, 2016 11:03 am
by UglyStupidHonest
thanks so much !!! <3 !!

Re: OctaneRender™ 3.0 for Houdini™ - daily build 3.02
Posted: Fri Jul 01, 2016 4:56 pm
by ron908
Hi Juanjo,
there's a new production build out (15.5.523), could we get a build for that one? I'm asking because apparently if fixes a bug with custom Desktop setups that crash Houdini at start - and at least in my case the octane plugin always stores the last setup as xyz.desk (Technical.desk in my case) under the octane\desktop\ folder. And that causes Houdini to crash every time until I manually delete it.
Cheers!