Re: weekly updates?
Posted: Tue Feb 22, 2011 4:19 am
Hi all.
Sorry, but we will not post any road maps. This is not an open source project and we can't just openly discuss all the things we want to do and ideas we have. We have already stated a few things that are of high priority, but we will not disclose our development plans. I'm sorry about that, but the competition doesn't do that either
Regarding development updates: Every now and then we will post some tidbits to show that we are still working on stuff. But the just stated applies here, too. We don't want to disclose too many things. And all those things take time, time we can't spend on actual development.
And regarding the glacial development speed: Yes, we are currently thinly manned, but this is going to improve in March. The last months of work on Octane were mainly focused on stability which might appear as glacial development speed, but it was necessary. Just adding new features while old stuff is broken, doesn't make much sense in my opinion.
Cheers,
Marcus
Sorry, but we will not post any road maps. This is not an open source project and we can't just openly discuss all the things we want to do and ideas we have. We have already stated a few things that are of high priority, but we will not disclose our development plans. I'm sorry about that, but the competition doesn't do that either

Regarding development updates: Every now and then we will post some tidbits to show that we are still working on stuff. But the just stated applies here, too. We don't want to disclose too many things. And all those things take time, time we can't spend on actual development.
And regarding the glacial development speed: Yes, we are currently thinly manned, but this is going to improve in March. The last months of work on Octane were mainly focused on stability which might appear as glacial development speed, but it was necessary. Just adding new features while old stuff is broken, doesn't make much sense in my opinion.
Cheers,
Marcus